问题描述
我想弄清楚如何使用新的 MKOverlayPathRenderer
类。
I am trying to figure out how to use a new MKOverlayPathRenderer
class.
在我的应用程序中我以前在使用iOS 6 SDK构建时使用 MKOverlayPathView
,
但不幸的是它似乎不适用于iOS 7 SDK。
In my app I previously used MKOverlayPathView
when building with iOS 6 SDK,but it does not seem to work with iOS 7 SDK unfortunately.
所以我试图将我的应用从 MKOverlayPathView
移到
MKOverlayPathRenderer
,但没有到目前为止成功。
So I am trying to move my app from MKOverlayPathView
toMKOverlayPathRenderer
, but have no success so far.
MKPolylineRenderer
工作正常,但 MKOverlayPathRenderer
没有。
代码被调用,但地图上没有绘制叠加。
MKPolylineRenderer
works OK, but MKOverlayPathRenderer
does not.The code gets called, but no overlay is drawn on a map.
是否有人有 MKOverlayPathRenderer的工作示例
?
推荐答案
首先,你必须确保设置 lineWidth
和 strokeColor
First you have to make sure that you set lineWidth
and strokeColor
polylineRenderer.lineWidth = 8.0f;
polylineRenderer.strokeColor = [UIColor redColor];
然后在你的渲染器类中,你必须覆盖 - (void)createPath
方法
Then In your renderer class, you have to override -(void) createPath
method
-(void) createPath{
CGMutablePathRef path = CGPathCreateMutable();
BOOL pathIsEmpty = YES;
for (int i=0;i< polyline.pointCount;i++){
CGPoint point = [self pointForMapPoint:polyline.points[i]];
if (pathIsEmpty){
CGPathMoveToPoint(path, nil, point.x, point.y);
pathIsEmpty = NO;
} else {
CGPathAddLineToPoint(path, nil, point.x, point.y);
}
}
self.path = path; //<—— don't forget this line.
}
如果你想要自定义绘图,你想覆盖这个
if you want custom drawing, you would like to override this
- (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context
method。
这篇关于寻找MKOverlayPathRenderer示例的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!