本文介绍了让你的WPF MIDI Band在Unity中运行的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

Marcelo,我想要像你的项目那样做一个MIDI乐队,但是使用Inverse Kinematics手指精确的3D角色在Unity里面演奏3D乐器。



我是一个MIDI专家,我创建了一个MIDI吉他控制器,并为Alfred Publishing编写了一套交互式钢琴教学软件,所有MIDI都基于我的自定义图形。



我还编码热门游戏Everquest(索尼1999)的互动MIDI引擎,并为其写了150件。我让MIDI引擎与3D游戏对象一起工作,并提示角色动画和位置等事件。甚至可以通过静音和取消静音MIDI轨道来改变布局。在1999年,所有MIDI音乐对于功能不足的平台来说都是一个好主意。



现在我想创建高质量的音乐作为mp3或MIDI,并且主要使用MIDI数据用于视觉效果,巨大的视频屏幕上的动画和效果。



我们可以谈谈这个吗?你似乎是一个志趣相投的人。你对WPF MIDI乐队的MIDI安排非常令人印象深刻。我的电子邮件是gay dot com的jaybarbeau。请给我发电子邮件,然后通过Skype说话。

Marcelo, I want do a MIDI Band like your project, but using Inverse Kinematics with finger accurate 3D characters playing 3D musical instruments inside Unity.

I am a MIDI expert, I created a MIDI guitar controller, and wrote a suite of Interactive piano teaching software for Alfred Publishing, all MIDI based with my custom graphics.

I also coded an interactive MIDI engine for the hit game Everquest (Sony 1999) and wrote 150 pieces for it. I made the MIDI engine work with 3D game objects and cue off events like character animation and position. Even changing arrangements on the fly by muting and unmuting MIDI tracks. In 1999 all MIDI music was a good idea for underpowered platforms.

Now I want to create high quality music as mp3s or MIDI, and use the MIDI data mostly for visuals, animation and effects on huge video screens.

Can we talk about this? You seem like a kindred spirit. Your MIDI arrangements for WPF MIDI Band are very impressive. My email is jaybarbeau at gmail dot com. Please email me, and lets talk by Skype.

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10-30 06:06