问题描述
所以阅读 Qt3D 已重新出现在 v2.0 中,并且实际上很快就会成为 Qt5 的一部分其中的一部分已经可以作为技术预览版进行测试.
So I felt all warm and fuzzy inside after reading that Qt3D has re-emerged in a v2.0 and is in fact becoming a part of Qt5 soon and that parts of it is already available for testing as a tech preview.
我制定了一个简单的计划,我将使 Qt3D 在我现有的基于 C ++/widgets 的应用程序的小部件中工作.但是,我能找到的唯一显示如何使用 C ++ 中的 Qt3D 的示例称为 basicshapes-cpp ,它显示了在单独的OpenGL/Qt3D中准备的某些形状,该图像准备为window
(扩展了QWindow
的类),与从QWidget
.
I set out with a simple plan, I would have Qt3D working inside a widget in my existing C++/widgets based application. However the only example I could find that shows how to use Qt3D from C++ is called basicshapes-cpp, and it shows some shapes rendered in a separate OpenGL/Qt3D prepared window
(class that extends QWindow
) as opposed from a QWidget
.
现在,我了解了QWindow
与QWidget
的关系以及它们如何巧妙地结合在一起,但是我仍在努力地理解如何从basicshapes-cpp
程序在QWidget
中运行.需要遵守哪些基本步骤?
Now I read about the role of QWindow
vs. QWidget
and how it all hangs together neatly, but I am still struggling to understand how I can port the Qt3D code from the basicshapes-cpp
program to run inside a QWidget
. What are the basic steps that need to observed?
推荐答案
此展示了它的工作原理:
This extraction of this post shows how it works:
#include <QObject>
#include <QWidget>
#include <Qt3DExtras/Qt3DWindow>
class Qt3DWidget
: public QWidget
{
Q_OBJECT
QWidget *container;
public:
explicit Qt3DWidget(QWidget *parent = nullptr);
};
Qt3DWidget::Qt3DWidget(QWidget *parent)
: QWidget(parent)
{
auto view = new Qt3DExtras::Qt3DWindow();
// put Qt3DWindow into a container in order to make it possible
// to handle the view inside a widget
container = createWindowContainer(view,this);
// ... further stuff goes here
}
这篇关于在Qt5中的QWidget中显示Qt3D内容的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!