问题描述
我制作了三个光源和一个立方体
I have made three sources of light and one cube
我没有看到脸上有光点.看起来整个多边形都被点亮了.我不知道这是否可行,立方体需要更多的多边形,或者可能灯光设置不好.我使用的设置.
I don't see a spot of light on faces. It's look like entire polygon is lit.And i don't know is this posible and cube need more polygons or mayby light settings are bad.Settings i use.
glShadeModel(GL_SMOOTH);
glLightf(GL_LIGHT2, GL_SPOT_CUTOFF, 150.0f);
glLightf(GL_LIGHT2, GL_SPOT_EXPONENT, 15.0f);
推荐答案
请记住,固定函数照明方程仅在三角形的顶点处计算并在片段上进行插值.除非您对 GL_DOT3_RGB
纹理进行创意处理,否则没有逐像素光照.
Remember that the fixed-function lighting equation is only evaluated at the vertices of a triangle and interpolated across the fragment. No per-pixel lighting unless you get creative with GL_DOT3_RGB
textures.
因此,如果您想在立方体上看到漂亮的聚光灯亮点,则需要细分立方体面,使其更接近像素大小:
Therefore if you want to see a nice spotlight highlight on your cube you'll need to subdivide your cube faces so that they're closer to pixel-sized:
还要记住传入合理的每顶点法线.没有它们,照明效果不佳:)
Also remember to pass in reasonable per-vertex normals. Lighting doesn't work too well without them :)
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