问题描述
我有一个启动器Activity
,该启动器在打开时会加载大位图并调整其背景大小.
I have a launcher Activity
that load and resize big bitmap as it's background when it opens.
每当按下后退"按钮时,Activity
就是destroyed
.但是我认为内存还没有释放.
Whenever hit the back button, the Activity
is destroyed
. But I think the memory is not released yet.
当我打开应用程序时,点击后退"按钮,然后再次将其打开(重复),我会得到一个OutOfMemoryError
.
When I open back the app, hit the back button and open it again (repeatedly), I will get a OutOfMemoryError
.
对于这个新手问题,我感到抱歉,但我想知道每当Activity
为destroyed
时如何释放内存?
I am sorry for this newbie question but I am wondering how do I release the memory whenever an Activity
is destroyed
?
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_welcome);
//MARK - movingBackgroundImageView
movingBackgroundImageView = (ImageView) findViewById(R.id.movingBackgroundImageView);
movingBackgroundImageView.setColorFilter(Color.argb(255, 255, 255, 255));
movingBackgroundImageView.setScaleType(ImageView.ScaleType.MATRIX);
movingBackgroundImageView.setAlpha(0.28f);
prepareBackgroundAnimation();
}
private void prepareBackgroundAnimation() {
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
screenWidth = displaymetrics.widthPixels;
screenHeight = displaymetrics.heightPixels;
movingImageHeight = displaymetrics.heightPixels;
movingImageWidth = 1920.0 / 1080.0 * movingImageHeight;
bitmapImage = BitmapFactory.decodeResource(this.getResources(), R.drawable.moving_background_image);
scaledBitmap = bitmapImage.createScaledBitmap(bitmapImage, (int) movingImageWidth, (int) movingImageHeight, false);
movingBackgroundImageView.setImageBitmap(scaledBitmap);
backgroundImageInBeginning = true;
movingBackgroundImageView.post(new Runnable() {
@Override
public void run() {
movingBackgroundImageView.setImageMatrix(matrix);
moveBackground();
}
});
}
我尝试将所有这些内容放入onDestroyed()
,但问题仍然存在
I have tried to put all these in onDestroyed()
but the problem persists
@Override
protected void onDestroy() {
finish();
bitmapImage = null;
scaledBitmap = null;
super.onDestroy();
Runtime.getRuntime().gc();
System.gc();
}
推荐答案
为此添加以下代码
@Override
protected void onDestroy() {
//android.os.Process.killProcess(android.os.Process.myPid());
super.onDestroy();
if(scaledBitmap!=null)
{
scaledBitmap.recycle();
scaledBitmap=null;
}
}
这篇关于被破坏时释放特定活动的记忆的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!