问题描述
用Rx编写 GetMessages
函数的最简洁的方式是:
What is the most succint way of writing the GetMessages
function with Rx:
static void Main()
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
var messages = GetMessages(socket, IPAddress.Loopback, 4000);
messages.Subscribe(x => Console.WriteLine(x));
Console.ReadKey();
}
static IObservable<string> GetMessages(Socket socket, IPAddress addr, int port)
{
var whenConnect = Observable.FromAsyncPattern<IPAddress, int>(socket.BeginConnect, socket.EndConnect)(addr, port);
// now will receive a stream of messages
// each message is prefixed with an 4 bytes/Int32 indicating it's length.
// the rest of the message is a string
// ????????????? Now What ?????????????
}
作为上述示例的驱动程序的简单服务器:
A simple server as a driver for the above sample: http://gist.github.com/452893#file_program.cs
我一直在使用,用于我正在做的一些套接字编程工作。我这样做的动机是,它将以某种方式使代码更简单。这是否意味着更少的代码,更少的嵌套内容。
I've been investigating using Reactive Extensions for some socket programming work I am doing. My motivation for doing so would be that it would somehow make the code "simpler". Whether this would mean less code, less nesting something along those lines.
但是到目前为止,似乎并非如此:
However so far that does not seem to be the case:
- I尚未找到使用Rx和套接字的很多示例
- 我发现与我现有的BeginXXXX,EndXXXX代码一样,
- 尽管
Observable
具有,这不包括SocketEventArgs
异步API。
- I haven't found very many examples of using Rx with sockets
- The example I have found don't seem less complicated then my existing BeginXXXX, EndXXXX code
- Although
Observable
has extension methods for FromAsyncPattern, this does not cover theSocketEventArgs
Async API.
当前的非工作解决方案
这是我到目前为止的内容。这是行不通的,它会因堆栈溢出而失败(heh)我还没有弄清楚语义,因此我可以创建一个 IObservable
来读取指定数量的
static IObservable<int> GetMessages(Socket socket, IPAddress addr, int port)
{
var whenConnect = Observable.FromAsyncPattern<IPAddress, int>(socket.BeginConnect, socket.EndConnect)(addr, port);
// keep reading until we get the first 4 bytes
byte[] buffer = new byte[1024];
var readAsync = Observable.FromAsyncPattern<byte[], int, int, SocketFlags, int>(socket.BeginReceive, socket.EndReceive);
IObservable<int> readBytes = null;
var temp = from totalRead in Observable.Defer(() => readBytes)
where totalRead < 4
select readAsync(buffer, totalRead, totalRead - 4, SocketFlags.None);
readBytes = temp.SelectMany(x => x).Sum();
var nowDoSomethingElse = readBytes.SkipUntil(whenConnect);
}
推荐答案
按以下方式工作。这未经测试,没有考虑异常和部分返回消息的情况。但是,否则,我认为这是正确的方向。
Something along these lines could work. This is not tested, does not take into account exceptions and the case when a message is returned partially. But otherwise, I believe this is a right direction to go.
public static IObservable<T> GetSocketData<T>(this Socket socket,
int sizeToRead, Func<byte[], T> valueExtractor)
{
return Observable.CreateWithDisposable<T>(observer =>
{
var readSize = Observable
.FromAsyncPattern<byte[], int, int, SocketFlags, int>(
socket.BeginReceive,
socket.EndReceive);
var buffer = new byte[sizeToRead];
return readSize(buffer, 0, sizeToRead, SocketFlags.None)
.Subscribe(
x => observer.OnNext(valueExtractor(buffer)),
observer.OnError,
observer.OnCompleted);
});
}
public static IObservable<int> GetMessageSize(this Socket socket)
{
return socket.GetSocketData(4, buf => BitConverter.ToInt32(buf, 0));
}
public static IObservable<string> GetMessageBody(this Socket socket,
int messageSize)
{
return socket.GetSocketData(messageSize, buf =>
Encoding.UTF8.GetString(buf, 0, messageSize));
}
public static IObservable<string> GetMessage(this Socket socket)
{
return
from size in socket.GetMessageSize()
from message in Observable.If(() => size != 0,
socket.GetMessageBody(size),
Observable.Return<string>(null))
select message;
}
public static IObservable<string> GetMessagesFromConnected(
this Socket socket)
{
return socket
.GetMessage()
.Repeat()
.TakeWhile(msg => !string.IsNullOrEmpty(msg));
}
public static IObservable<string> GetMessages(this Socket socket,
IPAddress addr, int port)
{
return Observable.Defer(() =>
{
var whenConnect = Observable
.FromAsyncPattern<IPAddress, int>(
socket.BeginConnect, socket.EndConnect);
return from _ in whenConnect(addr, port)
from msg in socket.GetMessagesFromConnected()
.Finally(socket.Close)
select msg;
});
}
编辑:要处理不完整的读取,可以使用Observable。可以使用(在GetSockedData中) ),如Dave Sexton在。
To handle incomplete reads, Observable.While can be used (within GetSockedData) as proposed by Dave Sexton in the same thread on RX forum.
编辑:另外,请看一下Jeffrey Van Gogh的文章:
Also, take a look at this Jeffrey Van Gogh's article: Asynchronous System.IO.Stream reading
这篇关于使用Reactive Extensions(Rx)进行套接字编程实用吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!