问题描述
我有一个形状和纹理图像..(shape.png,texture.png)
我想在cocos2d中绘制一个texture.png模式。
(形状大小比纹理图像大得多
所以自动填充整个形状的纹理图案。
我想知道的方式。 / p>
找不到...
有人有解决方案来解决这个问题?
sprite = [[CCSprite alloc] initWithFile:@texture.png];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[sprite.texture setTexParameters:& params];
[sprite setTextureRect:CGRectMake(0.0,0.0,w,h) ;
此代码在x和y(或纹理术语中的s,t) )。唯一的限制是你的纹理必须是二的幂(即64 * 128,128 * 128,1024 * 1024)等。
I have a shape and texture image.. (shape.png, texture.png)
I would like to paint a shape as texture.png pattern in cocos2d. (shape size is pretty bigger than texture image. so automatically fill texture pattern in entire shape.
I trying to know the way.
Can't find..
someone have a solution to solve this problem?
sprite = [[CCSprite alloc] initWithFile:@"texture.png"];
ccTexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT};
[sprite.texture setTexParameters:¶ms];
[sprite setTextureRect: CGRectMake(0.0, 0.0, w, h)];
This code repeats a texture in both the x and the y (or s, t in texture terms). The only limitation is that your texture must be a power of two (ie. 64 * 128, 128 * 128, 1024 * 1024) etc.
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