本文介绍了检测SpriteKit中对象子节点的触摸的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我有一个自定义类,它是一个 SKNode,其中又包含几个 SKSpriteNode.有没有办法从我的游戏场景中检测到对这些子 SKSpriteNode 的触摸?

I have a custom class that is an SKNode, which in turn has several SKSpriteNodes in it. Is there a way I can detect touches on these child SKSpriteNodes from my game scene?

我正在快速工作

推荐答案

override func touchesEnded(touches: NSSet, withEvent event: UIEvent) {

   let touch = touches.anyObject() as UITouch

   let touchLocation = touch.locationInNode(self)

    if([yourSprite containsPoint: touchLocation])
    {
         //sprite contains touch
    }
}

来源:http://www.raywenderlich.com/84434/sprite-kit-swift-tutorial-beginners

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07-29 21:47