问题描述
我正在尝试实现一些程序并使用这个经典代码:
I'm trying to implement some program and using this classic code:
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
绑定深度缓冲区.
glGenRenderbuffers(1, &depthbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width,
height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuffer);
绑定多个3D纹理:
glGenTextures(targets.size(), textures);
for (auto &target : targets) {
glBindTexture(GL_TEXTURE_3D, textures[ix]);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32F, width, height, depth, 0, GL_RGBA, GL_FLOAT, NULL);
}
glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + ix, textures[ix], 0);
buffers[ix] = GL_COLOR_ATTACHMENT0 + ix;
++ix;
}
glDrawBuffers(targets.size(), buffers);
它不起作用,表明GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
错误.我想,因为我的纹理是分层的,所以没有分层的深度缓冲区可能会出现问题.我以与 3D 纹理相同的方式创建它,因此我删除了深度缓冲区.这个解决了的任务,现在我的帧缓冲区正在工作,渲染完成等等.
And it do not work, indicating GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
error. I supposed, that, since my textures are layered, there could be a problem with not layered depth buffer. I have created it in the same way as I did it for 3D textures, so I removed depth buffer. This solved task, now my framebuffer is working, rendering completes and so on.
但是如果我需要渲染每一层,并附加深度缓冲区怎么办?是否支持此功能,是否有一些很少的 api 调用来实现该功能?
But what if I need to render each layer, having depth buffer attached? Is this functionality supported, are there some seldom api calls to achieve that?
推荐答案
如果一个附加的图像是分层的,那么所有附加的图像必须被分层.因此,如果您想使用深度缓冲区进行分层渲染,则深度图像必须也分层.
If one attached image is layered, then all attached images must be layered. So if you want to do layered rendering with a depth buffer, the depth image must also be layered.
因此,您应该使用具有深度格式的二维数组纹理,而不是使用渲染缓冲区.
So instead of using a renderbuffer, you should use a 2D array texture with a depth format.
这篇关于是否可以在opengl中使用深度缓冲区渲染3D纹理的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!