本文介绍了Webgl 2d 圆作为精灵的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我是 Three.js 的新手,在 Webgl 中创建一个简单的 2d 圆精灵有一些困难.
I am brand new to three.js and am having some difficultly creating a simple 2d circle sprite in Webgl.
我可以使用画布渲染器轻松完成此操作:
I am able to do this easily with the canvas renderer:
var PI2 = Math.PI * 2;
var material = new THREE.SpriteCanvasMaterial( {
color: 0xffffff,
program: function ( context ) {
context.beginPath();
context.arc( 0, 0, 2, 0, PI2, true );
context.fill();
}
});
particle = new THREE.Sprite( material );
它们是在 Webgl 中实现相同效果的简单方法吗?在阅读文档时,我只发现 Webgl 支持将精灵作为图像.
Is their an easy way to achieve the same effect in Webgl? When reading through the documentation, I only found support for sprites as images in Webgl.
谢谢!
推荐答案
以下是要遵循的模式:
function generateTexture() {
var canvas = document.createElement( 'canvas' );
canvas.width = width;
canvas.height = height;
var context = canvas.getContext( '2d' );
< insert drawing code here >
return canvas;
}
...
var texture = new THREE.Texture( generateTexture() );
texture.needsUpdate = true; // important!
var material = new THREE.SpriteMaterial( { map: texture } );
sprite = new THREE.Sprite( material );
three.js r.66
three.js r.66
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