本文介绍了秘银:无法使用m.render重画的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个应用程序,可以控制何时重绘视图.
I have an app where I want to control when to redraw the view.
我可以使用m.mount
和m.redraw
使其工作:
I can make it work using m.mount
and m.redraw
:
var count = 0;
var Counter = {
view: function() {
return m('main', [
m('h1', ('Count: ' + count))
])
}
}
m.mount(document.body, Counter);
window.setInterval(function () {
count++;
m.redraw();
}, 200);
<html>
<body>
<script src="https://unpkg.com/mithril/mithril.js"></script>
<script src="index.js"></script>
</body>
</html>
但是如果我使用m.render
(因为我不需要秘银来自动重绘),它将不再起作用:
But if i use m.render
(because I don't need mithril to autoredraw) it no longer works:
var count = 0;
var Counter = {
view: function() {
return m('main', [
m('h1', ('Count: ' + count))
])
}
}
m.render(document.body, m(Counter)); // <-- The only changed line
window.setInterval(function () {
count++;
m.redraw();
}, 200);
<html>
<body>
<script src="https://unpkg.com/mithril/mithril.js"></script>
<script src="index.js"></script>
</body>
</html>
使用m.render
而不是m.mount
时如何使秘银重绘?
How can I make mithril redraw when using m.render
instead of m.mount
?
推荐答案
如所述此处在秘银文档中:
var count = 0;
var Counter = {
view: function() {
return m('main', [
m('h1', ('Count: ' + count))
])
}
}
m.render(document.body, m(Counter));
window.setInterval(function () {
count++;
m.render(document.body, m(Counter)); // <-- Use m.render here, not m.redraw
}, 200);
<html>
<body>
<script src="https://unpkg.com/mithril/mithril.js"></script>
<script src="index.js"></script>
</body>
</html>
这篇关于秘银:无法使用m.render重画的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!