本文介绍了Unity 2d跳跃脚本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
有人在统一2D游戏方面有很好的跳跃脚本吗?我拥有的代码可以运行,但是距离跳转还很遥远,看起来像是在飞翔.
Does anyone have a good jumping script for 2d games in unity? The code I have works but still is far from jumping, it looks like it is flying.
using UnityEngine;
using System.Collections;
public class movingplayer : MonoBehaviour {
public Vector2 speed = new Vector2(10,10);
private Vector2 movement = new Vector2(1,1);
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float inputX = Input.GetAxis ("Horizontal");
float inputY = Input.GetAxis ("Vertical");
movement = new Vector2(
speed.x * inputX,
speed.y * inputY);
if (Input.GetKeyDown ("space")){
transform.Translate(Vector3.up * 260 * Time.deltaTime, Space.World);
}
}
void FixedUpdate()
{
// 5 - Move the game object
rigidbody2D.velocity = movement;
//rigidbody2D.AddForce(movement);
}
}
推荐答案
通常为跳跃的人使用Rigidbody2D.AddForce
和Forcemode.Impulse
.似乎您的对象在Y轴上被推过一次,由于重力它会自动掉落.
Usually for jumping people use Rigidbody2D.AddForce
with Forcemode.Impulse
. It may seem like your object is pushed once in Y axis and it will fall down automatically due to gravity.
示例:
rigidbody2D.AddForce(new Vector2(0, 10), ForceMode2D.Impulse);
这篇关于Unity 2d跳跃脚本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!