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问题描述

我遇到了一个叫做反射的名词。这是工厂设计模式中常用的功能。我很难理解这个概念,因为我仍在学习如何编程。如何在C#或Java的工厂设计模式中使用反射?谁能给我一个简单的例子,并向我展示您使用反射实现工厂设计模式的代码?

I came across a term called reflection. It is a feature commonly used in factory design patterns. I had a hard time understanding the concept because I’m still learning how to program. How can reflection be used in factory design patterns in C# or Java? Can anyone give me a simple example, and show me your code that uses reflection to implement factory design patterns?

Microsoft提供了此反射示例代码,但我没有了解如何将其用于工厂设计模式。

Microsoft provides this code example of reflection, but i don't see how this can be used in factory design patterns.

 // Using GetType to obtain type information:
  int i = 42;
  System.Type type = i.GetType();
  System.Console.WriteLine(type);

  The Output is: System.Int32


推荐答案

除非有特殊情况,否则我永远不会使用反射来实现Factory设计模式。下面的代码是实现工厂设计模式的一种糟糕方法。但是,由于您想知道如何将反射用于工厂设计模式,因此示例如下:

I would never use reflection to implement Factory design pattern, unless there was a special case. The below code is a terrible way to implement the factory design pattern. But since you wanted to know "How" to use reflection for factory design pattern here's the example:

namespace NaiveFactory
{

    public interface Shape
    {
        void Draw();
    }

    public class Circle : Shape
    {
        public void Draw() { Console.WriteLine("Drawing Circle"); }
    }

    public class Rectangle : Shape
    {
        public void Draw() { Console.WriteLine("Drawing Rectangle"); }
    }

    public class ShapeFactory
    {
        public static Shape GetShape<T>() where T : Shape
        {
            return Activator.CreateInstance<T>();
        }

        public static Shape GetShape(string shapeName)
        {
            var assembly = Assembly.GetExecutingAssembly();
            var type = assembly.GetType(shapeName).FullName;
            return (Shape) Activator.CreateInstanceFrom(assembly.Location, type).Unwrap();
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            var shape = ShapeFactory.GetShape<Circle>();
            var shape2 = ShapeFactory.GetShape("NaiveFactory.Rectangle");
            shape.Draw();
            shape2.Draw();
            Console.ReadKey();
        }
    }
}

编辑
根据@AlexeiLevenkov的建议,我添加了一些与依赖项注入相似的东西,并使用构造函数注入以及方法将 Shape 对象实例化: / p>

EDITAs per suggestion from @AlexeiLevenkov, I have added something close to Dependency injection and instantiating the Shape objects using Constructor Injection as well as with a method:

namespace NaiveFactory
{
    public interface IBoard
    {
        void InternalDraw(string str);
    }

    public class ConsoleBoard : IBoard
    {
        public void InternalDraw(string str) { Console.WriteLine(str); }
    }

    public class DebugBoard : IBoard
    {
        public void InternalDraw(string str) { Debug.WriteLine(str); }
    }

    public interface Shape
    {
        IBoard Board { get; set; }
        void Draw();
        void SetBoard(IBoard board);
    }

    public class Circle : Shape
    {
        public IBoard Board { get; set; }

        public Circle()
        {

        }

        public Circle(IBoard board)
        {
            Board = board;
        }

        public void Draw() { Board.InternalDraw("Drawing Circle"); }

        public void SetBoard(IBoard board)
        {
            Board = board;
        }
    }

    public class Rectangle : Shape
    {
        public IBoard Board { get; set; }

        public Rectangle()
        {

        }

        public Rectangle(IBoard board)
        {
            Board = board;
        }

        public void Draw() { Board.InternalDraw("Drawing Rectangle"); }

        public void SetBoard(IBoard board)
        {
            Board = board;
        }
    }

    public class ShapeFactory
    {
        private static Dictionary<Type, Type> _configurationData = new Dictionary<Type, Type>();

        public static Shape GetShape<T>() where T : Shape
        {
            return Activator.CreateInstance<T>();
        }

        public static void ConfigureContainer<T, U>()
        {
            _configurationData.Add(typeof(T), typeof(U));
        }

        public static Shape GetShape_UsingConstructorInjection(string shapeName)
        {
            var assembly = Assembly.GetExecutingAssembly();
            var type = assembly.GetType(shapeName);
            var constructor = type.GetConstructor(_configurationData.Keys.ToArray());
            if (constructor != null)
            {
                var parameters = constructor.GetParameters();
                return (from parameter in parameters where _configurationData.Keys.Contains(parameter.ParameterType)
                        select Activator.CreateInstance(_configurationData[parameter.ParameterType]) into boardObj
                        select (Shape) Activator.CreateInstance(type, boardObj)).FirstOrDefault();
            }
            return null;
        }

        public static Shape GetShape_UsingSetBoardMethod(string shapeName)
        {
            var assembly = Assembly.GetExecutingAssembly();
            var type = assembly.GetType(shapeName);
            var shapeObj = (Shape) Activator.CreateInstance(type);
            if (shapeObj != null)
            {
                shapeObj.SetBoard((IBoard) Activator.CreateInstance(_configurationData[typeof (IBoard)]));
                return shapeObj;
            }

            return null;
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            ShapeFactory.ConfigureContainer<IBoard, ConsoleBoard>();
            var shape = ShapeFactory.GetShape_UsingSetBoardMethod("NaiveFactory.Circle");
            var shape2 = ShapeFactory.GetShape_UsingConstructorInjection("NaiveFactory.Rectangle");
            shape.Draw();
            shape2.Draw();
            Console.ReadKey();
        }
    }
}

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09-12 21:55