问题描述
我在 Xcode 7beta/rc Playground 项目中运行相同的代码并得到一个错误:
I ran the same code in Xcode 7beta/rc Playground project and got an error:
执行被中断,原因:EXC_BAD_ACCESS(code=EXC_I386_GPFLT)
在
let n: Int = Int(Process.arguments[1])!
我如何在 Playground 项目中解决,因为其他解决方案似乎不相关?
How do I solve in Playground project since other solutions don't seem to be related?
二叉树:http:///benchmarksgame.alioth.debian.org/u64q/program.php?test=binarytrees&lang=swift&id=1
class TreeNode {
var left, right : TreeNode?
var item : Int
init(_ left: TreeNode?, _ right: TreeNode?, _ item: Int) {
self.left = left
self.right = right
self.item = item
}
func check() -> Int {
guard let left = left, let right = right else {
return item
}
return item + left.check() - right.check()
}
}
func bottomUpTree(item: Int, _ depth: Int) -> TreeNode {
if depth > 0 {
return
TreeNode(
bottomUpTree(2*item-1, depth-1),
bottomUpTree(2*item, depth-1),
item
)
}
else {
return
TreeNode(nil,nil,item)
}
}
let n: Int = Int(Process.arguments[1])!
let minDepth = 4
let maxDepth = n
let stretchDepth = n + 1
let check = bottomUpTree(0,stretchDepth).check()
print("stretch tree of depth \(stretchDepth)\t check: \(check)")
let longLivedTree = bottomUpTree(0,maxDepth)
var depth = minDepth
while depth <= maxDepth {
let iterations = 1 << (maxDepth - depth + minDepth)
var check = 0
for i in 0..<iterations {
check += bottomUpTree(i,depth).check()
check += bottomUpTree(-i,depth).check()
}
print("\(iterations*2)\t trees of depth \(depth)\t check: \(check)")
depth += 2
}
print("long lived tree of depth \(maxDepth)\t check: \(longLivedTree.check())")
推荐答案
Process.arguments
保存作为命令行应用程序参数传递的值.
Process.arguments
holds the value that is passed as arguments for a command-line application.
但是您在 Playground 中使用它:无法访问来自 Playground 的命令行输入(它们是沙盒的),因此 Process.arguments
为零并且您的应用程序在您使用时崩溃做 Process.arguments[1]
.
But you're using it in a Playground: there's no access to command line input from a Playground (they are Sandboxed), so Process.arguments
is nil and your app crashes when you're doing Process.arguments[1]
.
解决方案是在实际应用中使用它,而不是在 Playground 中使用.
The solution is to use this in an actual application, not in a Playground.
这篇关于使用 Xcode Playground 的 Swift 代码中的 EXC_I386_GPFLT的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!