问题描述
在iPhone OS上,除非有阻力,否则-touchesEnded:withEvent:在您离开手指时会快速触发.如果-touchesMoved:withEvent:已触发,那么在您获得touchesEnded:withEvent:之前大约有0.6秒的延迟.
On iPhone OS, -touchesEnded:withEvent: fires quickly when you left a finger, unless there was a drag. If -touchesMoved:withEvent: has fired, then there is about a 0.6 second delay before you get touchesEnded:withEvent:.
我在一个新项目中对此进行了验证,没有scrollView,没有多点触摸.
I verified this in a new project, no scrollView, no multi-touch.
我希望用户拖动一个对象,然后只要抬起手指就可以触发方法. 0.6秒的延迟是不可接受的.
I want the user to drag an object around, and then have a method fire as soon as he lifts a finger. The 0.6 second delay is unacceptable.
有什么想法要解决吗?
我在测试项目中编写的唯一代码是:
The only code I have written in the test project is this:
@implementation MyView
// startTime is an ivar
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
startTime = [NSDate timeIntervalSinceReferenceDate];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
NSLog(@"%f", [NSDate timeIntervalSinceReferenceDate] - startTime);
}
推荐答案
发现了问题:Magic Trackpad.当您运行模拟器时,Magic Trackpad会在确定您结束触摸之前添加一个延迟.
Found the problem: Magic Trackpad. When you run the Simulator, Magic Trackpad adds a delay before it decides that you have ended a touch.
这篇关于touchesEnded:withEvent:如何解决延迟,然后再触发的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!