问题描述
我已经通过文件以及许多的例子看,并没有能够找到正确的语法分配材料到一个Collada的.dae或OBJLoader obj文件。
I have looked through the documentation as well as many examples and wasn't able to find correct syntax for assigning a material to either a Collada .dae or OBJLoader .obj file.
Json的文件似乎建立在正常上班网
和具有加载器的几何形状和材料作为一组材料。
Json files seem to properly work when creating a Mesh
and having the loader as geometry and material as the set material.
code这样的工作原理
Code like this works
var loader = new THREE.JSONLoader();
loader.load( "modelPath.js", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x666666});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
这不能正常工作
var loader = new THREE.ColladaLoader();
loader.load( "modelPath.dae", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x666666});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
和这不起作用
var loader = new THREE.OBJLoader();
loader.load( "modelPath.obj", function(geometry){
var material = new THREE.MeshLambertMaterial({color: 0x666666});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
});
我也尝试 geometry.material =新THREE.MeshLambertMaterial({颜色:为0xFF0000});
在函数(几何)
没有成功。
.Dae格式似乎直接让材料颜色从电影院一样的3D节目。如何设置一个材料,这些装载机正常吗?如果这是可能的,甚至
.Dae format seems to keep material color directly from 3D programs like Cinema. How can I set a material to these loaders properly? If this is even possible.
推荐答案
按照这个模式来 OBJLoader
:
var loader = new THREE.OBJLoader();
loader.load( 'model.obj', function ( object ) {
var material = new THREE.MeshLambertMaterial( { color: 0x666666 } );
object.traverse( function ( child ) {
if ( child instanceof THREE.Mesh ) {
child.material = material;
}
} );
scene.add( object );
} );
有关 ColladaLoader
,该模式是相似的。
For ColladaLoader
, the pattern is similar.
var loader = new THREE.ColladaLoader();
loader.load( 'model.dae', function ( collada ) {
var dae = collada.scene;
scene.add( dae );
} );
three.js r.62
three.js r.62
这篇关于如何将材质指定给ColladaLoader或OBJLoader的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!