本文介绍了向下循环鼠标按钮以绘制线条的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
需要用 mousebuttondown 画线而不是点
当点击鼠标程序绘制点时,我假设需要另一个循环来在按住鼠标按钮的情况下绘制线条.
同时继续:对于 pygame.event.get() 中的事件:如果 event.type == pygame.QUIT:keep_going = 错误如果 event.type == pygame.MOUSEBUTTONDOWN:现场 = event.pospygame.draw.circle(屏幕,绿色,点,半径)pygame.display.update()
我想在窗口中画线而不是点.
解决方案
使用
run = True宽度 = 3点数 = []运行时:对于 pygame.event.get() 中的事件:如果 event.type == pygame.QUIT:运行 = 错误如果 event.type == pygame.MOUSEBUTTONUP:点附加(事件.pos)屏幕填充(0)如果 len(points) >1:pygame.draw.lines(screen, (255, 255, 255), False, points, width)如果 len(点):pygame.draw.line(screen, (255, 255, 255), points[-1], pygame.mouse.get_pos(), width)pygame.display.flip()
Need to draw lines rather than dots with mousebuttondown
When mouse is clicked program draws dots, I assume another loop is needed to draw lines with the mouse button held down.
while keep_going:
for event in pygame.event.get():
if event.type == pygame.QUIT:
keep_going = False
if event.type == pygame.MOUSEBUTTONDOWN:
spot = event.pos
pygame.draw.circle(screen, GREEN, spot, radius)
pygame.display.update()
I would like to draw lines instead of dots in my window.
解决方案
Use pygame.draw.lines
, to connect a point list by a line.
Append the current mouse position to a list, if the mouse button is released:
if event.type == pygame.MOUSEBUTTONUP:
points.append(event.pos)
Draw the list of points, if there is more than 1 point in the list:
if len(points) > 1:
pygame.draw.lines(screen, (255, 255, 255), False, points, width)
Draw a "rubber band" from the last point in the list to the current mouse position:
if len(points):
pygame.draw.line(screen, (255, 255, 255), points[-1], pygame.mouse.get_pos(), width)
See the simple example:
run = True
width = 3
points = []
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.MOUSEBUTTONUP:
points.append(event.pos)
screen.fill(0)
if len(points) > 1:
pygame.draw.lines(screen, (255, 255, 255), False, points, width)
if len(points):
pygame.draw.line(screen, (255, 255, 255), points[-1], pygame.mouse.get_pos(), width)
pygame.display.flip()
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