本文介绍了如何将参数传递给在 NSTimer 中调用的方法的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我有一个计时器调用一个方法,但是这个方法需要一个参数:
I have a timer calling a method but this method takes one paramether:
theTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(timer) userInfo:nil repeats:YES];
应该是
theTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval target:self selector:@selector(timer:game) userInfo:nil repeats:YES];
现在这种语法似乎不正确.我尝试使用 NSInvocation,但遇到了一些问题:
now this syntax doesn't seems to be right. I tried with NSInvocation but I got some problems:
timerInvocation = [NSInvocation invocationWithMethodSignature:
[self methodSignatureForSelector:@selector(timer:game)]];
theTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval
invocation:timerInvocation
repeats:YES];
我应该如何使用调用?
推荐答案
鉴于此定义:
- (void)timerFired:(NSTimer *)timer
{
...
}
然后您需要使用 @selector(timerFired:)
(这是不带任何空格或参数名称的方法名称,但包括冒号).您要传递的对象(game
?)通过 userInfo:
部分传递:
You then need to use @selector(timerFired:)
(that's the method name without any spaces or argument names, but including the colons). The object you want to pass (game
?) is passed via the userInfo:
part:
theTimer = [NSTimer scheduledTimerWithTimeInterval:animationInterval
target:self
selector:@selector(timerFired:)
userInfo:game
repeats:YES];
在您的计时器方法中,您可以通过计时器对象的 userInfo
方法访问此对象:
In your timer method, you can then access this object via the timer object's userInfo
method:
- (void)timerFired:(NSTimer *)timer
{
Game *game = [timer userInfo];
...
}
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