问题描述
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Text;
using System.IO;
using System.Runtime.Serialization;
using Newtonsoft.Json.Serialization;
using System.Linq;
using System.Reflection;
public interface IParent
{
[JsonProperty]
int Id {get;set;}
}
[JsonObject(MemberSerialization.OptIn)]
public class Parent : IParent
{
public int Id { get;set; }
public string Name {get;set;}
}
public class Serializer
{
public static void Main()
{
var parent = new Parent() { Id = 1, Name ="Parent"};
var sb = new StringBuilder();
var sw = new StringWriter(sb);
var settings = new JsonSerializerSettings()
{
NullValueHandling = NullValueHandling.Ignore
};
var output = JsonConvert.SerializeObject(parent, Formatting.None, settings);
Console.WriteLine(output);
Console.ReadKey();
}
}
在上面的代码,输出的 {} 。是否有可能要序列化,并得到输出的 {ID:1}?
In the above code, the output is {}. Is it possible to serialize and get the output as {"Id":1}?
推荐答案
这是一个坏主意
话虽如此,Newtonsoft提供了一种方法为你改变什么是序列化。在这种情况下,你会 DefaultContractResolver
并覆盖 CreateProperty
。
Having said that, Newtonsoft provides a way for you to change what's serialized: in this case, you'd subclass DefaultContractResolver
and override CreateProperty
.
现在的问题是,这是不容易的决定时,你应该选择加入基于接口的属性序列化。一方面,一类可能实现与冲突的系列化说明多个接口。此外,反序列化的对象放入声明为冲突的接口(例如)变量将无法工作。它是脆弱的,它是不是安全(它允许外部代码到指定一个实例揭示了什么数据)。
The problem is, it isn't easy to decide when you should opt-in to serialization based on an interface's attributes. For one thing, a class could potentially implement multiple interfaces with conflicting serialization instructions. Moreover, deserializing an object into a variable declared as a conflicting interface (for example) won't work. It's fragile and it isn't secure (it allows external code to specify what data an instance reveals).
如果你必须这样做,下面的代码适用于您的案例:
If you have to do it, the code below works for your case:
public class InterfaceContractResolver : DefaultContractResolver, IContractResolver
{
public InterfaceContractResolver() : this(false) { }
public InterfaceContractResolver(bool shareCache) : base (shareCache) {}
protected override JsonProperty CreateProperty(MemberInfo member, MemberSerialization memberSerialization)
{
var property = base.CreateProperty(member, memberSerialization);
var interfaces = member.DeclaringType.GetInterfaces();
foreach (var @interface in interfaces)
{
foreach (var interfaceProperty in @interface.GetProperties())
{
// This is weak: among other things, an implementation
// may be deliberately hiding an interface member
if (interfaceProperty.Name == member.Name && interfaceProperty.MemberType == member.MemberType)
{
if (interfaceProperty.GetCustomAttributes(typeof(JsonPropertyAttribute), true).Any())
{
property.Ignored = false;
return property;
}
}
}
}
return property;
}
}
然后,当你创建您的序列化,通过它您的解析器的一个实例中的设置:
Then, when you're creating your serializer, pass it an instance of your resolver in the settings:
var settings = new JsonSerializerSettings()
{
NullValueHandling = NullValueHandling.Ignore,
ContractResolver = new InterfaceContractResolver(true)
};
这篇关于如何从接口继承属性使用JSON.NET序列化时,它反对的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!