本文介绍了IOS:可以在每个角落使用不同值的圆形半径的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我想用 U $ | code> top-left code> bottom-right-radius:5; bottom-left-radius:5; 右上半径:10;

   //For rounder `UIRectCornerBottomLeft & UIRectCornerBottomRight` I use

    UIBezierPath *maskPath0 = [UIBezierPath bezierPathWithRoundedRect:self.messageView.bounds byRoundingCorners:(UIRectCornerBottomLeft | UIRectCornerBottomRight) cornerRadii:CGSizeMake(5.0, 5.0)];

    CAShapeLayer *maskLayer0 = [[CAShapeLayer alloc] init];
    maskLayer0.frame = self.bounds;
    maskLayer0.path  = maskPath0.CGPath;
    self.messageView.layer.mask = maskLayer0;


    //For rounder `TopRight` I use

    UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:self.messageView.bounds byRoundingCorners:(UIRectCornerTopRight) cornerRadii:CGSizeMake(10.0, 10.0)];

    CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
    maskLayer.frame = self.bounds;
    maskLayer.path  = maskPath.CGPath;
    self.messageView.layer.mask = maskLayer;


    //For rounder `TopLeft` I use

    UIBezierPath *maskPath2 = [UIBezierPath bezierPathWithRoundedRect:self.messageView.bounds byRoundingCorners:(UIRectCornerTopLeft) cornerRadii:CGSizeMake(20.0, 20.0)];

    CAShapeLayer *maskLayer2 = [[CAShapeLayer alloc] init];
    maskLayer2.frame = self.bounds;
    maskLayer2.path  = maskPath2.CGPath;
    self.messageView.layer.mask = maskLayer2;

但我得到的结果是角半径 TopLeft 价值20.
我怎样才能实现这个圆?任何帮助将不胜感激。

But the result I get is the View with corner radius TopLeft with value 20.How can I achieve this rounder? Any help would be much appreciated.

推荐答案

UIBezierPath 没有这样的方法。但是您可以使用一堆 addLineToPoint addArcWithCenter 方法来执行此操作:

UIBezierPath has no such method. But you can use bunch of addLineToPoint and addArcWithCenter methods to do it:

let minx = CGRectGetMinX(rect)
let miny = CGRectGetMinY(rect)
let maxx = CGRectGetMaxX(rect)
let maxy = CGRectGetMaxY(rect)

let path = UIBezierPath()
path.moveToPoint(CGPointMake(minx + topLeftRadius, miny))
path.addLineToPoint(CGPointMake(maxx - topRightRadius, miny))
path.addArcWithCenter(CGPointMake(maxx - topRightRadius, miny + topRightRadius), radius: topRightRadius, startAngle:3 * M_PI_2, endAngle: 0, clockwise: true)
path.addLineToPoint(CGPointMake(maxx, maxy - bottomRightRadius))
path.addArcWithCenter(CGPointMake(maxx - bottomRightRadius, maxy - bottomRightRadius), radius: bottomRightRadius, startAngle: 0, endAngle: M_PI_2, clockwise: true)
path.addLineToPoint(CGPointMake(minx + bottomLeftRadius, maxy))
path.addArcWithCenter(CGPointMake(minx + bottomLeftRadius, maxy - bottomLeftRadius), radius: bottomLeftRadius, startAngle: M_PI_2, endAngle: M_PI, clockwise: true)
path.addLineToPoint(CGPointMake(minx, miny + topLeftRadius))
path.addArcWithCenter(CGPointMake(minx + topLeftRadius, miny + topLeftRadius), radius: topLeftRadius, startAngle: M_PI, endAngle: 3 * M_PI_2, clockwise: true)
path.closePath()

对于Obj-C:

CGFloat topLeftRadius = 20;
CGFloat topRightRadius = 10;
CGFloat bottomRightRadius = 5;
CGFloat bottomLeftRadius = 5;

CGFloat minx = CGRectGetMinX(self.messageView.bounds);
CGFloat miny = CGRectGetMinY(self.messageView.bounds);
CGFloat maxx = CGRectGetMaxX(self.messageView.bounds);
CGFloat maxy = CGRectGetMaxY(self.messageView.bounds);

UIBezierPath *path = [[UIBezierPath alloc] init];
[path moveToPoint:CGPointMake(minx + topLeftRadius, miny)];
[path addLineToPoint:CGPointMake(maxx - topRightRadius, miny)];
[path addArcWithCenter:CGPointMake(maxx - topRightRadius, miny + topRightRadius) radius: topRightRadius startAngle: 3 * M_PI_2 endAngle: 0 clockwise: YES];
[path addLineToPoint:CGPointMake(maxx, maxy - bottomRightRadius)];
[path addArcWithCenter:CGPointMake(maxx - bottomRightRadius, maxy - bottomRightRadius) radius: bottomRightRadius startAngle: 0 endAngle: M_PI_2 clockwise: YES];
[path addLineToPoint:CGPointMake(minx + bottomLeftRadius, maxy)];
[path addArcWithCenter:CGPointMake(minx + bottomLeftRadius, maxy - bottomLeftRadius) radius: bottomLeftRadius startAngle: M_PI_2 endAngle:M_PI clockwise: YES];
[path addLineToPoint:CGPointMake(minx, miny + topLeftRadius)];
[path addArcWithCenter:CGPointMake(minx + topLeftRadius, miny + topLeftRadius) radius: topLeftRadius startAngle: M_PI endAngle:3 * M_PI_2 clockwise: YES];
[path closePath];

CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init];
maskLayer.path = path.CGPath;
self.messageView.layer.mask = maskLayer;

这篇关于IOS:可以在每个角落使用不同值的圆形半径的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

09-11 14:16