本文介绍了我如何访问navigator.getUserMedia()?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我目前正在运行Chrome 11并尝试访问 getUserMedia
以支持HTML5原生音频和视频流,但我收到一条错误消息,指出 navigator .getUserMedia
未定义。如果它不被支持,我该如何访问它,或者我需要等到Chrome加入它?
这是我用来测试<$ c $的代码c> getUserMedia 我发现
< h1> Snapshot Kiosk< / h1>
< section id =splash>
< p id =errorMessage>正在加载...< / p>
< / section>
< section id =apphidden>
< p>< video id =monitorautoplay>< / video> < canvas id =photo>< / canvas>
< p><输入类型=按钮值=&#x1F4F7;的onclick = 快照() >
< / section>
< script>
navigator.getUserMedia('video user',gotStream,noStream);
var video = document.getElementById('monitor');
var canvas = document.getElementById('photo');
函数gotStream(stream){
video.src = URL.getObjectURL(stream);
video.onerror = function(){
stream.stop();
noStream();
}
video.onloadedmetadata = function(){
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
document.getElementById('splash')。hidden = true;
document.getElementById('app')。hidden = false;
函数noStream(){
document.getElementById('errorMessage')。textContent ='没有相机可用。';
}
function snapshot(){
canvas.getContext('2d')。drawImage(video,0,0);
}
< / script>
解决方案
这里有一整篇文章播放
I am currently running Chrome 11 and trying to access getUserMedia
for HTML5 native audio and video stream support but I am getting an error saying that navigator.getUserMedia
is undefined. If it's not supported, how do I access it or do I need to wait until Chrome incorporates it?
This is the the code I was using to test getUserMedia
which I found
<h1>Snapshot Kiosk</h1>
<section id="splash">
<p id="errorMessage">Loading...</p>
</section>
<section id="app" hidden>
<p><video id="monitor" autoplay></video> <canvas id="photo"></canvas>
<p><input type=button value="📷" onclick="snapshot()">
</section>
<script>
navigator.getUserMedia('video user', gotStream, noStream);
var video = document.getElementById('monitor');
var canvas = document.getElementById('photo');
function gotStream(stream) {
video.src = URL.getObjectURL(stream);
video.onerror = function () {
stream.stop();
noStream();
}
video.onloadedmetadata = function () {
canvas.width = video.videoWidth;
canvas.height = video.videoHeight;
document.getElementById('splash').hidden = true;
document.getElementById('app').hidden = false;
}
}
function noStream() {
document.getElementById('errorMessage').textContent = 'No camera available.';
}
function snapshot() {
canvas.getContext('2d').drawImage(video, 0, 0);
}
</script>
解决方案
There is a whole article on it here http://dev.opera.com/articles/view/playing-with-html5-video-and-getusermedia-support/
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