问题描述
这可能是一个简单的问题,但我不明白为什么会发生这种情况。这里是我的代码第一: using System;
使用System.Collections.Generic;
使用System.Linq;
使用System.Text;
使用System.Threading.Tasks;
命名空间GameCore
{
public class PlayerCharacter
{
public void Hit(int damage)
{
健康 - =损害;
if(Health {
IsDead = true;
}
}
public int Health {get;私人设置; } = 100;
public bool IsDead {get;私人设置; }
$ b $ / code>
现在Visual Studio正在为赋值符号(=)(根据标题)无效令牌错误,我看不出为什么。任何人都可以阐明这一点吗?
我要做的是将生命值设置为100,并且每次角色受到伤害时,健康就是降低。感谢所有。
我使用Visual Studio 2013 v12.0.40629.00更新5
为自动实现的属性设置默认值仅在C#版本6及更高版本中可用。在版本6之前,您必须使用构造函数并在其中设置默认值:
public class PlayerCharacter {
public int Health {get;私人设置; }
public PlayerCharacter()
{
this.Health = 100;
code $
要启用VS2013的编译器,可以使用。
this may be a simple question for people, but I can't see why this is occurring. here is my code 1st:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameCore
{
public class PlayerCharacter
{
public void Hit(int damage)
{
Health -= damage;
if (Health <= 0)
{
IsDead = true;
}
}
public int Health { get; private set; } = 100;
public bool IsDead{ get; private set; }
}
}
now Visual studio is giving the Invalid token error on the assignment sign (=) (as per the title), and I can not see why. can anyone shed light on this please?
What I'm trying to do is set the int of Health to 100, and each time a character takes damage, then Health is decreased. Thanks all.
I'm using Visual Studio 2013 v12.0.40629.00 update 5
解决方案 Settting a default-value for auto-implemented properties is only available from C#-version 6 and upwards. Before Version 6 you have to use the constructor and set the default-value there:
public class PlayerCharacter {
public int Health { get; private set; }
public PlayerCharacter()
{
this.Health = 100;
}
}
To enable the compiler for VS2013 you may use this approach.
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