问题描述
我有一个简单的 Swift ARKit 设置,其中我有一个 SCNNode,其中有一个在 ARSCNView 中可见的 3D 对象.
I have a simple Swift ARKit setup where I have a SCNNode with a 3D object that is visible in an ARSCNView.
我想确定这个对象在 ARSCNView 上的二维坐标.我的意思是对象被绘制到屏幕上时的 x 和 y 坐标.
I want to determine the 2D coordinates of this object on the ARSCNView. By this I mean the x- and y-coordinates the object has when it is drawn onto the screen.
我提供了一个草图来说明我的意思:
I have provided a sketch to illustrate what I mean:
有没有办法获得这些坐标,或者至少是一个近似值?我需要这个以便对相机框架进行一些进一步的处理.基本上我对物体在屏幕上占据的区域感兴趣.
Is there a way to get these coordinates, or at least an approximation? I need this in order to do some further processing with the camera frame. Basically I am interested in the area the object occupies on the screen.
推荐答案
您可以使用 SCNSceneRenderer projectPoint:point
:
You can use SCNSceneRenderer projectPoint:point
:
将一个点从场景的 3D 世界坐标系投影到渲染器的 2D 像素坐标系.
let node:SCNNode = // Your node
let nodeWorldPosition = node.position
let nodePositionOnScreen = renderer.projectPoint(nodeWorldPosition)
let x = nodePositionOnScreen.x
let y = nodePositionOnScreen.y
注意:从近(远)剪裁平面投影的点的 z 分量将为 0(分别为 1).
同样的方法可以用于 ARAnchor
:
The same method can be used with ARAnchor
:
let anchor:ARAnchor = // ...
let anchorWorldPosition = SCNVector3(anchor.transform.columns.3)
let anchorPositionOnScreen = renderer.projectPoint(anchorWorldPosition)
let x = anchorPositionOnScreen.x
let y = anchorPositionOnScreen.y
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