本文介绍了我可以将构造函数参数传递给Unity的Resolve()方法吗?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在使用Microsoft的Unity进行依赖注入,我想做这样的事情:
I am using Microsoft's Unity for dependency injection and I want to do something like this:
IDataContext context = _unityContainer.Resolve<IDataContext>();
var repositoryA = _unityContainer.Resolve<IRepositoryA>(context); //Same instance of context
var repositoryB = _unityContainer.Resolve<IRepositoryB>(context); //Same instance of context
IDataContext context2 = _unityContainer.Resolve<IDataContext>(); //New instance
var repositoryA2 = _unityContainer.Resolve<IRepositoryA>(context2);
RepositoryA
和 RepositoryB
都有一个构造函数,它需要一个 IDataContext
参数,我想要Unity使用我传递的上下文来初始化存储库。另请注意, IDataContext
未在Unity注册(我不想要3个 IDataContext
的实例)。
RepositoryA
and RepositoryB
both have a constructor that takes an IDataContext
parameter, and I want Unity to initialize the repository with the context that I pass it. Also note that IDataContext
is not registered with Unity (I don't want 3 instances of IDataContext
).
推荐答案
截至今天,他们已经添加了这个功能:
As of today they have added this functionality:
在这里:
在此讨论:
示例:
container.Resolve<IFoo>(new ParameterOverrides<Foo> { { "name", "bar" }, { "address", 42 } });"
这篇关于我可以将构造函数参数传递给Unity的Resolve()方法吗?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!