问题描述
我是 Objective-C 的新手,只有 5 个月的 iPhone 开发经验.
I am newcomer in Objective-C and have experience only 5 months in iPhone development.
我需要什么:
我需要将 2 个或多个音频文件连接成一个,并将结果导出为 aiff、mp3、caf 或 m4a 格式.
例如:
第一个音频文件包含您需要"、第二个下载"和第三个文档".
每个音频部分都取决于用户的操作.
For example:
First audio file containing "You need", second "download" and third "document".
Every audio part depends on actions from user.
我花了 2 天没有运气.那个地方是我最后的边疆.
I spent 2 days without luck. That place is my last frontier.
我将非常感谢一段代码.
I will very appreciate for a piece of code.
推荐答案
以下代码可用于合并音频文件.
Code below can be used to merge audio files.
输入文件:要在数组 audioIds 中提供的文件的 ID.例如.audio1.mp3、audio2.mp3 ... audioN.mp3 在文档文件夹中可用输出文件:combined.m4a
Input files: Ids of the files to be supplied in array audioIds. Eg. audio1.mp3, audio2.mp3 … audioN.mp3 to be available in documents folderOutput file: combined.m4a
- (BOOL) combineVoices {
NSError *error = nil;
BOOL ok = NO;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
CMTime nextClipStartTime = kCMTimeZero;
//Create AVMutableComposition Object.This object will hold our multiple AVMutableCompositionTrack.
AVMutableComposition *composition = [[AVMutableComposition alloc] init];
AVMutableCompositionTrack *compositionAudioTrack = [composition addMutableTrackWithMediaType:AVMediaTypeAudio preferredTrackID:kCMPersistentTrackID_Invalid];
for (int i = 0; i< [self.audioIds count]; i++) {
int key = [[self.audioIds objectAtIndex:i] intValue];
NSString *audioFileName = [NSString stringWithFormat:@"audio%d", key];
//Build the filename with path
NSString *soundOne = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.mp3", audioFileName]];
//NSLog(@"voice file - %@",soundOne);
NSURL *url = [NSURL fileURLWithPath:soundOne];
AVAsset *avAsset = [AVURLAsset URLAssetWithURL:url options:nil];
NSArray *tracks = [avAsset tracksWithMediaType:AVMediaTypeAudio];
if ([tracks count] == 0)
return NO;
CMTimeRange timeRangeInAsset = CMTimeRangeMake(kCMTimeZero, [avAsset duration]);
AVAssetTrack *clipAudioTrack = [[avAsset tracksWithMediaType:AVMediaTypeAudio] objectAtIndex:0];
ok = [compositionAudioTrack insertTimeRange:timeRangeInAsset ofTrack:clipAudioTrack atTime:nextClipStartTime error:&error];
if (!ok) {
NSLog(@"Current Video Track Error: %@",error);
}
nextClipStartTime = CMTimeAdd(nextClipStartTime, timeRangeInAsset.duration);
}
// create the export session
// no need for a retain here, the session will be retained by the
// completion handler since it is referenced there
AVAssetExportSession *exportSession = [AVAssetExportSession
exportSessionWithAsset:composition
presetName:AVAssetExportPresetAppleM4A];
if (nil == exportSession) return NO;
NSString *soundOneNew = [documentsDirectory stringByAppendingPathComponent:@"combined.m4a"];
//NSLog(@"Output file path - %@",soundOneNew);
// configure export session output with all our parameters
exportSession.outputURL = [NSURL fileURLWithPath:soundOneNew]; // output path
exportSession.outputFileType = AVFileTypeAppleM4A; // output file type
// perform the export
[exportSession exportAsynchronouslyWithCompletionHandler:^{
if (AVAssetExportSessionStatusCompleted == exportSession.status) {
NSLog(@"AVAssetExportSessionStatusCompleted");
} else if (AVAssetExportSessionStatusFailed == exportSession.status) {
// a failure may happen because of an event out of your control
// for example, an interruption like a phone call comming in
// make sure and handle this case appropriately
NSLog(@"AVAssetExportSessionStatusFailed");
} else {
NSLog(@"Export Session Status: %d", exportSession.status);
}
}];
return YES;
}
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