问题描述
我只是想知道,从长远来看,使用这些引擎会更好。虽然我觉得利用cocos2d的将是一个更好的选择,因为它也可用于iPhone的研究与开发,这里只有1教程http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/我已经发现迄今。libgdx,另一方面有一个完整的书。有什么建议?
I just want to know, that in the long run, using which of these engines will be better. Although I feel that using Cocos2D will be a better option, as it can also be used for iphone developement, there's just 1 tutorial http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/ which I've found so far.libgdx, on the other hand has a complete book.Any suggestions ?
推荐答案
考虑使用 AndEngine 。从短期看libgdx,他们似乎similiar(虽然AndEngine是2D只)。但是,AndEngine有您需要的2D游戏的一切。它缺乏的唯一的事情就是文档,但是它是开源的 - 如果你没有得到的东西,看看在的。
Consider using AndEngine. From a short look at libgdx, they seem similiar (Although AndEngine is 2D only). However, AndEngine has everything you need for a 2D game. The only thing it lacks is documentation, but it is open source - if you don't get something, take a look at the code.
有一个活跃的论坛这里,并且也有一个的的AndEngine,所以你可以问的问题在这里了。
There is an active forum here, and there is also a SO tag for AndEngine, so you can ask questions here too.
它也有许多扩展有用的附加组件,如物理引擎 Box2D的这是一款2D跨平台物理发动机使用了许多知名的游戏(例如愤怒的小鸟使用它)。它还支持TMX瓷砖的地图,以pretty的简单的界面(其实这是比赛,现在我正在开发,它真的很容易使用AndEngine TMX utillities)。
It also has many extensions for useful add-ons, like the physics engine Box2D which is a 2D cross platform physics engine used for many well known games (For example, Angry Birds uses it). It also supports TMX tiled maps, with a pretty easy interface (Actually that's the game I'm developing now, it's really easy to use the AndEngine TMX utillities).
所以..你选择了cocos2d或libgdx的人之前,先看看AndEngine:)
So.. before you pick one of cocos2d or libgdx, take a look at AndEngine :)
@Greg这不是真的...
@Greg That's not true...
这是很容易学习和良好的记录引擎
几乎不存在的javadoc在的所有的。但是,论坛是完全有教程,所以是网络。
There is almost no javadoc at all. But the forums are full with tutorials, and so is the web.
编辑:从您的评论在格雷格的回答,如果你正在寻找简单的开发,AndEngine是个不错的选择。采取一看这就是cocos2d的教程code,似乎比AndEngine的code更为复杂,不太直观。
From your comment at Greg's answer, if you are looking for easy developing, AndEngine is a good choice. From taking a look at that's cocos2d tutorial code, it seems much more complicated and less intuitive than AndEngine's code.
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