问题描述
我添加了约束创建的按钮我的的UIView
I added the constraint to the buttons created in my UIView
func CreateButtonWithIndex(index:Int) {
newButton.setTranslatesAutoresizingMaskIntoConstraints(false)
self.view.addSubview(newButton)
let newButtonConstraintL = NSLayoutConstraint(item: newButton, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
let newButtonConstraintH = NSLayoutConstraint(item: newButton, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
var newButtonConstraintX = NSLayoutConstraint(item: newButton, attribute: .CenterX, relatedBy: .Equal, toItem: view, attribute: .CenterX, multiplier: 1, constant: CGFloat(riga))
var newButtonConstraintY = NSLayoutConstraint(item: newButton, attribute: .CenterY, relatedBy: .Equal, toItem: view, attribute: .CenterY, multiplier: 1, constant: CGFloat(colonna))
view.addConstraints([newButtonConstraintX,newButtonConstraintY,newButtonConstraintH,newButtonConstraintL])
var pan = UIPanGestureRecognizer(target:self, action:"pan:")
pan.maximumNumberOfTouches = 2
pan.minimumNumberOfTouches = 1
newButton.addGestureRecognizer(pan)
}
func pan(rec:UIPanGestureRecognizer) {
case .Ended:
if let subview = selectedView {
if let button = rec.view as? UIButton {
if let title = button.titleForState(.Normal){
button.setTranslatesAutoresizingMaskIntoConstraints(false)
let line = Float(p.x % snapX)
let column = Float(p.x % snapY)
let constraintL = NSLayoutConstraint(item: button, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
let constraintH = NSLayoutConstraint(item: button, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
var constraint2 = NSLayoutConstraint(item: button, attribute: .CenterX, relatedBy: .Equal, toItem: view, attribute: .CenterX, multiplier: 1, constant: CGFloat(line))
var constraint3 = NSLayoutConstraint(item: button, attribute: .CenterY, relatedBy: .Equal, toItem: view, attribute: .CenterY, multiplier: 1, constant: CGFloat(column))
view.addConstraints([constraint2,constraint3,constraintL.constraintH])
}
}
}
}
在我的项目我的用户可以移动这些按钮,然后我尝试更多的约束添加到已识别的按钮,但我刚刚得到一个无尽的错误限制
In My Project my users can move these buttons and then I tried to add more constraints to the buttons recognized but I just get an endless error constraint
"<NSLayoutConstraint:0x7f8e5a4e9450 UIButton:0x7f8e5a644f60'Button6'.centerX == UIView:0x7f8e5a648bc0.centerX - 120>",
"<NSLayoutConstraint:0x7f8e5a5be040 'UIView-Encapsulated-Layout-Width' H:[UIView:0x7f8e5a648bc0(736)]>",
"<NSAutoresizingMaskLayoutConstraint:0x7f8e5a5be1f0 h=-&- v=-&- 'UIView-Encapsulated-Layout-Left' H:|-(0)-[UIView:0x7f8e5a648bc0] (Names: '|':UITransitionView:0x7f8e5a5a8190 )>",
"<NSAutoresizingMaskLayoutConstraint:0x7f8e5a5b53b0 h=--& v=--& UIButton:0x7f8e5a644f60'Button6'.midX == + 200>"
将试图通过打破约束,以恢复
Will attempt to recover by breaking constraint
"<NSLayoutConstraint:0x7f8e5a4e9450 UIButton:0x7f8e5a644f60'Button6'.centerX == UIView:0x7f8e5a648bc0.centerX - 120>"
"<NSLayoutConstraint:0x7f8e5a4e9510 UIButton:0x7f8e5a644f60'Button6'.centerY == UIView:0x7f8e5a648bc0.centerY - 40>",
"<NSLayoutConstraint:0x7f8e5a5be1a0 'UIView-Encapsulated-Layout-Height' V:[UIView:0x7f8e5a648bc0(414)]>",
"<NSAutoresizingMaskLayoutConstraint:0x7f8e5a5be240 h=-&- v=-&- 'UIView-Encapsulated-Layout-Top' V:|-(0)-[UIView:0x7f8e5a648bc0] (Names: '|':UITransitionView:0x7f8e5a5a8190 )>",
"<NSAutoresizingMaskLayoutConstraint:0x7f8e5a5b82d0 h=--& v=--& UIButton:0x7f8e5a644f60'Button6'.midY == + 189>"
将试图通过打破约束,以恢复
Will attempt to recover by breaking constraint
<NSLayoutConstraint:0x7f8e5a4e9510 UIButton:0x7f8e5a644f60'Button6'.centerY == UIView:0x7f8e5a648bc0.centerY - 40>
...我应该更新newButtonConstraintX / Y,但我不明白我怎么能这样做呢?
... should I update newButtonConstraintX / Y but I'm not understanding how I can do this ?
推荐答案
的问题是,您要添加与现有的约束冲突的新的约束。
The issue is that you're adding a new constraint that conflicts with the existing constraint.
您有几种选择:
-
在iOS的8起,您可以设置
有效
属性假
您之前约束添加一个新的约束。
Effective in iOS 8, you can set the
active
property tofalse
for a constraint before you add a new constraint.
在IOS版本之前的8,你想添加新的限制之前,删除旧的约束。
In iOS versions prior to 8, you would want to remove the old constraints before adding new constraints.
在理想情况下,最好不要有激活/关闭(或者更糟,添加和删除)的限制,而只是修改一个的恒
属性一个约束。例如:
Ideally, it's best to not have to activate/deactivate (or, worse, add and remove) constraints, but rather just modify the constant
property of a single constraint. For example:
class ViewController: UIViewController {
private var xConstraint: NSLayoutConstraint!
private var yConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
let label = UILabel()
label.text = "x"
label.setTranslatesAutoresizingMaskIntoConstraints(false)
view.addSubview(label)
// I don't really need to save references to these, so these are local variables
let widthConstraint = NSLayoutConstraint(item: label, attribute: .Width, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
let heightConstraint = NSLayoutConstraint(item: label, attribute: .Height, relatedBy: .Equal, toItem: nil, attribute: .NotAnAttribute, multiplier: 1.0, constant: 50)
// but since I'll be modifying these later, these are class properties
xConstraint = NSLayoutConstraint(item: label, attribute: .CenterX, relatedBy: .Equal, toItem: view, attribute: .CenterX, multiplier: 1.0, constant: 0)
yConstraint = NSLayoutConstraint(item: label, attribute: .CenterY, relatedBy: .Equal, toItem: view, attribute: .CenterY, multiplier: 1.0, constant: 0)
view.addConstraints([widthConstraint, heightConstraint, xConstraint, yConstraint])
let pan = UIPanGestureRecognizer(target: self, action: "handlePan:")
view.addGestureRecognizer(pan)
}
private var originalCenter: CGPoint!
func handlePan(gesture: UIPanGestureRecognizer) {
if gesture.state == .Began {
originalCenter = CGPoint(x: xConstraint.constant, y: yConstraint.constant)
}
let translation = gesture.translationInView(gesture.view!)
xConstraint.constant = originalCenter.x + translation.x
yConstraint.constant = originalCenter.y + translation.y
view.setNeedsLayout()
}
}
在理想的效果可以通过修改可以实现恒
的约束,这是一般最好的。
When the desired effect can be achieved by modifying the constant
of the constraint, that's generally best.
这篇关于斯威夫特更新约束的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!