本文介绍了如何在cocos2d中以编程方式创建一个新的UIView?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想在cocos2d中以编程方式在按钮上创建一个新的UIView。请帮助我一些示例代码。提前感谢。
b b pre>
UIButton * myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(30,70,100,38); // set button for button
[myButton setTitle:@subviewforState:UIControlStateNormal];
[myButton addTarget:self action:@selector(buttonClicked:)forControlEvents:UIControlEventTouchUpInside];
或者可以使用CCMenu作为按钮。
然后编写事件处理函数 -
- )buttonClicked:(id)sender
{
UIView * myview = [[UIView alloc] initWithFrame:CGRectMake(0,0,320,480)
myview.backgroundColor = [UIColor redColor];
[[[CCDirector sharedDirector] openGLView] addSubview:myview];
[myview release];
}
}
I want to create a new UIView on button click programmatically in cocos2d. Kindly help me with some sample code. Thanks in advance.
解决方案
You have to create a button like-
UIButton* myButton = [UIButton buttonWithType:UIButtonTypeCustom];
myButton.frame = CGRectMake(30, 70,100,38); //set frame for button
[myButton setTitle:@"subview" forState:UIControlStateNormal];
[myButton addTarget:self action:@selector(buttonClicked:)forControlEvents:UIControlEventTouchUpInside];
Or you can use CCMenu as a button.
And then write the event handling function-
-(void)buttonClicked:(id)sender
{
UIView *myview=[[UIView alloc] initWithFrame: CGRectMake(0, 0,320,480)];
myview.backgroundColor=[UIColor redColor];
[[[CCDirector sharedDirector] openGLView] addSubview:myview];
[myview release];
}
}
这篇关于如何在cocos2d中以编程方式创建一个新的UIView?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!