本文介绍了需要一个项目的淘汰赛计时器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我需要一个项目的淘汰赛计时器,该计时器可以在单击一次达到0后重新启动.我有以下代码,但不会重演.有人可以帮我吗.
I need a knockout timer for my project which can restart after it reaches 0 on a click. I have the following code but this wont restar. Can somebody help me.
this.countDown = ko.observable();
ko.bindingHandlers.timer = {
update: function (element, valueAccessor) {
var sec = $(element).text();
var timer = setInterval(function () {
$(element).text(--sec);
if (sec == 0) {
clearInterval(timer);
}
}, 1000);
}
};
推荐答案
如果您要使用问题中的方法,请替换此行:
If you want to use the approach from your question replace this line:
clearInterval(timer)
具有这样的内容:
sec = 61;
在工作中看到这个:
ko.bindingHandlers.timer = {
update: function (element, valueAccessor) {
var sec = $(element).text();
var timer = setInterval(function () {
$(element).text(--sec);
if (sec == 0) {
sec = 61;
}
}, 1000);
}
};
var vm = { countDown: ko.observable() };
ko.applyBindings(vm);
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/knockout/3.2.0/knockout-min.js"></script>
<div id="timer"> <span data-bind="timer: countDown">60 </span> </div>
但是,我建议将这种逻辑封装在ViewModel中,而不是在自定义绑定中.例如,这种视图模型可以工作:
However, I'd recommend encapsulating this kind of logic in the ViewModel, not in a custom binding. For example this kind of view model would work:
function ViewModel() {
var self = this;
self.timer = ko.observable(60);
setInterval(function() {
var newTimer = self.timer() - 1;
self.timer(newTimer <= 0 ? 60 : newTimer);
}, 1000);
};
ko.applyBindings(new ViewModel());
<script src="https://cdnjs.cloudflare.com/ajax/libs/knockout/3.2.0/knockout-min.js"></script>
<div id="timer"> <span data-bind="text: timer"></span> </div>
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