本文介绍了Unity3d头像控制 - 方便的手的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 大家好, 我试图让kinect v2与这个3D手臂一起工作: https://www.assetstore.unity3d.com/en/#!/ content / 14068 以及稍后的完整3D模型。 但是我我遇到了一堆问题,无法找到那么多文档。我在线观看视频,但他们在unity3d中没有深入探讨。这样说,它们很有用。我刚刚完成了硕士论文的特定部分。 joduffy 解决方案 这将在很大程度上取决于您的模型是如何操纵的,以及它是否与我们的身体跟踪器所做的联合方向假设一致。您可能想要查看讨论联合方向的线程,这可能会让您开始: https://social.msdn.microsoft.com/Forums/en-US/ 31c9aff6-7dab-433d-9af9-59942dfd3d69 / kinect-v20-preview-sdk-jointorientation-vs-boneorientation?forum = kinectv2sdk https://social.msdn.microsoft。 COM /论坛/ EN-US / 109d9dba-76e1-4ae3-a4d9-58fe48fb5c04 / unity3d具象 - 控制 - 手持手?论坛= kinectv2sdk Hi Guys,I am trying to get the kinect v2 working with this 3d arm:https://www.assetstore.unity3d.com/en/#!/content/14068and later on a full 3d model.But I am running into a bunch of problems and cant find that much documentation. I watched the videos online but they dont go into a lot of depth in unity3d. In saying that, they are useful. I was just after a specific part for my master thesis.joduffy 解决方案 The is going to heavily depend on how your model is rigged and whether or no it aligns with the joint orientation assumptions made by our body tracker. You may want to review the threads that discussion joint orientations, this one might get you started:https://social.msdn.microsoft.com/Forums/en-US/31c9aff6-7dab-433d-9af9-59942dfd3d69/kinect-v20-preview-sdk-jointorientation-vs-boneorientation?forum=kinectv2sdkhttps://social.msdn.microsoft.com/Forums/en-US/109d9dba-76e1-4ae3-a4d9-58fe48fb5c04/unity3d-avatar-control-handy-hands?forum=kinectv2sdk 这篇关于Unity3d头像控制 - 方便的手的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持! 09-14 12:51