本文介绍了什么更有效?使用 pow 平方或只是乘以它自己?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

这两种方法在C中哪个更有效?以及如何:

What of these two methods is in C more efficient? And how about:

pow(x,3)

对比

x*x*x // etc?

推荐答案

UPDATE 2021

我修改了基准代码如下:

I've modified the benchmark code as follows:

  • std::chrono 用于计时测量而不是 boost
  • C++11 代替 rand()
  • 避免重复操作可能会被吊出.基本参数不断变化.

我使用 GCC 10 -O2 得到以下结果(以秒为单位):

I get the following results with GCC 10 -O2 (in seconds):

exp     c++ pow     c pow       x*x*x...
2       0.204243    1.39962     0.0902527   
3       1.36162     1.38291     0.107679    
4       1.37717     1.38197     0.106103    
5       1.3815      1.39139     0.117097

GCC 10 -O3 几乎与 GCC 10 -O2 相同.

GCC 10 -O3 is almost identical to GCC 10 -O2.

使用 GCC 10 -O2 -ffast-math:

With GCC 10 -O2 -ffast-math:

exp     c++ pow     c pow       x*x*x...
2       0.203625    1.4056      0.0913414   
3       0.11094     1.39938     0.108027    
4       0.201593    1.38618     0.101585    
5       0.102141    1.38212     0.10662

使用 GCC 10 -O3 -ffast-math:

With GCC 10 -O3 -ffast-math:

exp     c++ pow     c pow       x*x*x...
2       0.0451995   1.175       0.0450497   
3       0.0470842   1.20226     0.051399    
4       0.0475239   1.18033     0.0473844   
5       0.0522424   1.16817     0.0522291

使用 Clang 12 -O2:

With Clang 12 -O2:

exp     c++ pow     c pow       x*x*x...
2       0.106242    0.105435    0.105533    
3       1.45909     1.4425      0.102235    
4       1.45629     1.44262     0.108861    
5       1.45837     1.44483     0.1116

Clang 12 -O3 几乎与 Clang 12 -O2 相同.

Clang 12 -O3 is almost identical to Clang 12 -O2.

使用 Clang 12 -O2 -ffast-math:

With Clang 12 -O2 -ffast-math:

exp     c++ pow     c pow       x*x*x...
2       0.0233731   0.0232457   0.0231076   
3       0.0271074   0.0266663   0.0278415   
4       0.026897    0.0270698   0.0268115   
5       0.0312481   0.0296402   0.029811    

Clang 12 -O3 -ffast-math 几乎与 Clang 12 -O2 -ffast-math 相同.

Clang 12 -O3 -ffast-math is almost identical to Clang 12 -O2 -ffast-math.

机器是 Linux 5.4.0-73-generic x86_64 上的 Intel Core i7-7700K.

Machine is Intel Core i7-7700K on Linux 5.4.0-73-generic x86_64.

结论:

  • 使用 GCC 10(无 -ffast-math),x*x*x... 总是更快
  • 使用 GCC 10 -O2 -ffast-math,std::powx*x*x... 对于odd 一样快em> 指数
  • 使用 GCC 10 -O3 -ffast-math,对于所有测试用例,std::powx*x*x... 一样快,并且是大约是 -O2 的两倍.
  • 使用 GCC 10,C 的 pow(double, double) 总是慢得多
  • 使用 Clang 12(无 -ffast-math),x*x*x... 对于大于 2 的指数会更快
  • 使用 Clang 12 -ffast-math,所有方法都会产生相似的结果
  • 在 Clang 12 中,pow(double, double)std::pow 对于整数指数一样快
  • 在没有让编译器比你聪明的情况下编写基准测试是困难的.
  • With GCC 10 (no -ffast-math), x*x*x... is always faster
  • With GCC 10 -O2 -ffast-math, std::pow is as fast as x*x*x... for odd exponents
  • With GCC 10 -O3 -ffast-math, std::pow is as fast as x*x*x... for all test cases, and is around twice as fast as -O2.
  • With GCC 10, C's pow(double, double) is always much slower
  • With Clang 12 (no -ffast-math), x*x*x... is faster for exponents greater than 2
  • With Clang 12 -ffast-math, all methods produce similar results
  • With Clang 12, pow(double, double) is as fast as std::pow for integral exponents
  • Writing benchmarks without having the compiler outsmart you is hard.

我最终会在我的机器上安装更新版本的 GCC,并在我这样做时更新我的​​结果.

I'll eventually get around to installing a more recent version of GCC on my machine and will update my results when I do so.

这是更新的基准代码:

#include <cmath>
#include <chrono>
#include <iostream>
#include <random>

using Moment = std::chrono::high_resolution_clock::time_point;
using FloatSecs = std::chrono::duration<double>;

inline Moment now()
{
    return std::chrono::high_resolution_clock::now();
}

#define TEST(num, expression) 
double test##num(double b, long loops) 
{ 
    double x = 0.0; 

    auto startTime = now(); 
    for (long i=0; i<loops; ++i) 
    { 
        x += expression; 
        b += 1.0; 
    } 
    auto elapsed = now() - startTime; 
    auto seconds = std::chrono::duration_cast<FloatSecs>(elapsed); 
    std::cout << seconds.count() << "	"; 
    return x; 
}

TEST(2, b*b)
TEST(3, b*b*b)
TEST(4, b*b*b*b)
TEST(5, b*b*b*b*b)

template <int exponent>
double testCppPow(double base, long loops)
{
    double x = 0.0;

    auto startTime = now();
    for (long i=0; i<loops; ++i)
    {
        x += std::pow(base, exponent);
        base += 1.0;
    }
    auto elapsed = now() - startTime;

    auto seconds = std::chrono::duration_cast<FloatSecs>(elapsed); 
    std::cout << seconds.count() << "	"; 

    return x;
}

double testCPow(double base, double exponent, long loops)
{
    double x = 0.0;

    auto startTime = now();
    for (long i=0; i<loops; ++i)
    {
        x += ::pow(base, exponent);
        base += 1.0;
    }
    auto elapsed = now() - startTime;

    auto seconds = std::chrono::duration_cast<FloatSecs>(elapsed); 
    std::cout << seconds.count() << "	"; 

    return x;
}

int main()
{
    using std::cout;
    long loops = 100000000l;
    double x = 0;
    std::random_device rd;
    std::default_random_engine re(rd());
    std::uniform_real_distribution<double> dist(1.1, 1.2);
    cout << "exp	c++ pow	c pow	x*x*x...";

    cout << "
2	";
    double b = dist(re);
    x += testCppPow<2>(b, loops);
    x += testCPow(b, 2.0, loops);
    x += test2(b, loops);

    cout << "
3	";
    b = dist(re);
    x += testCppPow<3>(b, loops);
    x += testCPow(b, 3.0, loops);
    x += test3(b, loops);

    cout << "
4	";
    b = dist(re);
    x += testCppPow<4>(b, loops);
    x += testCPow(b, 4.0, loops);
    x += test4(b, loops);

    cout << "
5	";
    b = dist(re);
    x += testCppPow<5>(b, loops);
    x += testCPow(b, 5.0, loops);
    x += test5(b, loops);

    std::cout << "
" << x << "
";
}


旧答案,2010 年

我使用此代码测试了 x*x*...pow(x,i) 对于小型 i 之间的性能差异:

I tested the performance difference between x*x*... vs pow(x,i) for small i using this code:

#include <cstdlib>
#include <cmath>
#include <boost/date_time/posix_time/posix_time.hpp>

inline boost::posix_time::ptime now()
{
    return boost::posix_time::microsec_clock::local_time();
}

#define TEST(num, expression) 
double test##num(double b, long loops) 
{ 
    double x = 0.0; 

    boost::posix_time::ptime startTime = now(); 
    for (long i=0; i<loops; ++i) 
    { 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
        x += expression; 
    } 
    boost::posix_time::time_duration elapsed = now() - startTime; 

    std::cout << elapsed << " "; 

    return x; 
}

TEST(1, b)
TEST(2, b*b)
TEST(3, b*b*b)
TEST(4, b*b*b*b)
TEST(5, b*b*b*b*b)

template <int exponent>
double testpow(double base, long loops)
{
    double x = 0.0;

    boost::posix_time::ptime startTime = now();
    for (long i=0; i<loops; ++i)
    {
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
        x += std::pow(base, exponent);
    }
    boost::posix_time::time_duration elapsed = now() - startTime;

    std::cout << elapsed << " ";

    return x;
}

int main()
{
    using std::cout;
    long loops = 100000000l;
    double x = 0.0;
    cout << "1 ";
    x += testpow<1>(rand(), loops);
    x += test1(rand(), loops);

    cout << "
2 ";
    x += testpow<2>(rand(), loops);
    x += test2(rand(), loops);

    cout << "
3 ";
    x += testpow<3>(rand(), loops);
    x += test3(rand(), loops);

    cout << "
4 ";
    x += testpow<4>(rand(), loops);
    x += test4(rand(), loops);

    cout << "
5 ";
    x += testpow<5>(rand(), loops);
    x += test5(rand(), loops);
    cout << "
" << x << "
";
}

结果是:

1 00:00:01.126008 00:00:01.128338 
2 00:00:01.125832 00:00:01.127227 
3 00:00:01.125563 00:00:01.126590 
4 00:00:01.126289 00:00:01.126086 
5 00:00:01.126570 00:00:01.125930 
2.45829e+54

请注意,我累积了每次 pow 计算的结果,以确保编译器不会对其进行优化.

Note that I accumulate the result of every pow calculation to make sure the compiler doesn't optimize it away.

如果我使用 std::pow(double, double) 版本,并且 loops = 1000000l,我得到:

If I use the std::pow(double, double) version, and loops = 1000000l, I get:

1 00:00:00.011339 00:00:00.011262 
2 00:00:00.011259 00:00:00.011254 
3 00:00:00.975658 00:00:00.011254 
4 00:00:00.976427 00:00:00.011254 
5 00:00:00.973029 00:00:00.011254 
2.45829e+52

这是在运行 Ubuntu 9.10 64 位的 Intel Core Duo 上.使用带有 -o2 优化的 gcc 4.4.1 编译.

This is on an Intel Core Duo running Ubuntu 9.10 64bit. Compiled using gcc 4.4.1 with -o2 optimization.

所以在 C 中,是的 x*x*x 会比 pow(x, 3) 快,因为没有 pow(double, int) 重载.在 C++ 中,它大致相同.(假设我的测试方法是正确的.)

So in C, yes x*x*x will be faster than pow(x, 3), because there is no pow(double, int) overload. In C++, it will be the roughly same. (Assuming the methodology in my testing is correct.)

这是对 An Markm 的评论的回应:

This is in response to the comment made by An Markm:

即使发出了 using namespace std 指令,如果 pow 的第二个参数是 int,那么 std::pow(double, int) 来自 <cmath> 的重载将被调用,而不是来自 < 的 ::pow(double, double);math.h>.

Even if a using namespace std directive was issued, if the second parameter to pow is an int, then the std::pow(double, int) overload from <cmath> will be called instead of ::pow(double, double) from <math.h>.

此测试代码确认了该行为:

This test code confirms that behavior:

#include <iostream>

namespace foo
{

    double bar(double x, int i)
    {
        std::cout << "foo::bar
";
        return x*i;
    }


}

double bar(double x, double y)
{
    std::cout << "::bar
";
    return x*y;
}

using namespace foo;

int main()
{
    double a = bar(1.2, 3); // Prints "foo::bar"
    std::cout << a << "
";
    return 0;
}

这篇关于什么更有效?使用 pow 平方或只是乘以它自己?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!

10-31 07:03