本文介绍了CAShapeLayer 动画不会停留在屏幕上而是消失的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我正在尝试绘制一个动画圆圈,但每个部分都需要有另一种颜色.现在一切正常,除了我在再次调用该方法之前刚刚绘制的部分消失了,所以只有最后一部分保留.我不想要那个,我想要在 4 次之后用不同颜色的笔画绘制一个完整的圆圈.
I'm trying to draw a animated circle but every segment needs to have another color. Now everything works except that my piece that is just drawed before I call the method again disappears so only the last part stays. I don't want that, I want that after 4 times a whole circle is drawn in different color strokes.
我该如何解决它才不会消失?
How can I fix this that it doesn't disappears?
这是我的初始化代码:
- (void)_initCircle {
_circle = [CAShapeLayer layer];
_radius = 100;
// Make a circular shape
_circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0 * _radius, 2.0 * _radius) cornerRadius:_radius].CGPath;
// Center the shape in self.view
_circle.position = CGPointMake(CGRectGetMidX(self.view.frame) - _radius,
CGRectGetMidY(self.view.frame) - _radius);
_circle.fillColor = [UIColor clearColor].CGColor;
_circle.lineWidth = 5;
// Add to parent layer
[self.view.layer addSublayer:_circle];
}
这是我的画作:
- (void)_drawStrokeOnCircleFrom:(float)start to:(float)end withColor:(UIColor *)color {
// Configure the apperence of the circle
_circle.strokeColor = color.CGColor;
_circle.strokeStart = start;
_circle.strokeEnd = end;
[CATransaction begin];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 2.0; // "animate over 10 seconds or so.."
drawAnimation.repeatCount = 1.0; // Animate only once..
// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:start];
drawAnimation.toValue = [NSNumber numberWithFloat:end];
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[CATransaction setCompletionBlock:^{
NSLog(@"Complete animation");
_index++;
if(_index < _votes.count){
_startStroke = _endStroke;
_endStroke += [_votes[_index] floatValue] / _totalListens;
[self _drawStrokeOnCircleFrom:_startStroke to:_endStroke withColor:_colors[_index]];
}
}];
// Add the animation to the circle
[_circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
[CATransaction commit];
}
推荐答案
我用这样的额外层解决了这个问题:
I solved the problem with extra layers like this:
- (void)_drawStrokeOnCircle {
[self _initCircle];
[CATransaction begin];
for (NSUInteger i = 0; i < 4; i++)
{
CAShapeLayer* strokePart = [[CAShapeLayer alloc] init];
strokePart.fillColor = [[UIColor clearColor] CGColor];
strokePart.frame = _circle.bounds;
strokePart.path = _circle.path;
strokePart.lineCap = _circle.lineCap;
strokePart.lineWidth = _circle.lineWidth;
// Configure the apperence of the circle
strokePart.strokeColor = ((UIColor *)_colors[i]).CGColor;
strokePart.strokeStart = [_segmentsStart[i] floatValue];
strokePart.strokeEnd = [_segmentsEnd[i] floatValue];
[_circle addSublayer: strokePart];
// Configure animation
CAKeyframeAnimation* drawAnimation = [CAKeyframeAnimation animationWithKeyPath: @"strokeEnd"];
drawAnimation.duration = 4.0;
// Animate from no part of the stroke being drawn to the entire stroke being drawn
NSArray* times = @[ @(0.0),
@(strokePart.strokeStart),
@(strokePart.strokeEnd),
@(1.0) ];
NSArray* values = @[ @(strokePart.strokeStart),
@(strokePart.strokeStart),
@(strokePart.strokeEnd),
@(strokePart.strokeEnd) ];
drawAnimation.keyTimes = times;
drawAnimation.values = values;
drawAnimation.removedOnCompletion = NO;
drawAnimation.fillMode = kCAFillModeForwards;
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[strokePart addAnimation: drawAnimation forKey: @"drawCircleAnimation"];
}
[CATransaction commit];
}
- (void)_initCircle {
[_circle removeFromSuperlayer];
_circle = [CAShapeLayer layer];
_radius = 100;
// Make a circular shape
_circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0 * _radius, 2.0 * _radius) cornerRadius:_radius].CGPath;
// Center the shape in self.view
_circle.position = CGPointMake(CGRectGetMidX(self.view.frame) - _radius,
CGRectGetMidY(self.view.frame) - _radius);
_circle.fillColor = [UIColor clearColor].CGColor;
_circle.lineWidth = 5;
// Add to parent layer
[self.view.layer addSublayer:_circle];
}
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