本文介绍了在 Java 中动画矩形的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我一直试图让这个矩形移动我使用 for 循环创建的矩形.这段代码发生的所有事情是有一个原始矩形,然后在该矩形旁边有一个新矩形.没有动画发生,只有这两个矩形显示在窗口上.有什么方法可以让这个矩形动画化?
I've been trying to get this rectangle to move that I've created using a for loop. All that's happening with this code is that there is an original rectangle and then a new one next to that rectangle. No animation happens, only those two rectangles show on the window. What are some methods to get this rectangle to animate?
import java.awt.*;
import javax.swing.*;
public class Gunman extends JComponent {
/**
*
*/
private static final long serialVersionUID = 1L;
public int x = 10;
public int y = 10;
public int width = 8;
public int height = 10;
public void paint(Graphics g) {
g.setColor(Color.red);
g.drawRect (x, y, width, height);
g.fillRect (x, y, width, height);
for(int i = 0; i<=1024; i++){
g.setColor(Color.red);
g.drawRect(x++, y, width, height);
g.fillRect(x++, y, width, height);
}
}
}
推荐答案
在paint 或paintComponent 方法中没有程序逻辑,逻辑上我指的是带有motion"的for 循环,因为那是行不通的.你想
Don't have program logic in a paint or paintComponent method, and by logic, I mean the for loop with "motion" as that just won't work. You want to
- 几乎从不在 JComponent 的paint方法中绘制,而是在其paintComponent方法中绘制.
- 不要忘记也调用
super.paintComponent(g)
方法,通常作为paintComponent(g)
覆盖中的第一个方法调用. - 使用 Swing Timer 逐步更改 x 和 y 值
- 在进行更改后在 JComponent 上调用
repaint()
- Almost never draw in a JComponent's paint method but rather in its paintComponent method.
- Don't forget to call the
super.paintComponent(g)
method too, often as the first method call in thepaintComponent(g)
override. - Use a Swing Timer to step wise change the x and y values
- call
repaint()
on the JComponent after the changes are made
例如
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Gunman extends JComponent {
private static final long serialVersionUID = 1L;
private static final int PREF_W = 900;
private static final int PREF_H = 700;
private static final int TIMER_DELAY = 30;
public int rectX = 10;
public int rectY = 10;
public int width = 8;
public int height = 10;
public Gunman() {
new Timer(TIMER_DELAY, new ActionListener() {
@Override
public void actionPerformed(ActionEvent actEvt) {
if (rectX < PREF_W && rectY < PREF_H) {
rectX++;
rectY++;
repaint();
} else {
((Timer)actEvt.getSource()).stop();
}
}
}).start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(PREF_W, PREF_H);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.red);
g.drawRect(rectX, rectY, width, height);
g.fillRect(rectX, rectY, width, height);
}
public int getRectX() {
return rectX;
}
public void setRectX(int rectX) {
this.rectX = rectX;
}
public int getRectY() {
return rectY;
}
public void setRectY(int rectY) {
this.rectY = rectY;
}
private static void createAndShowGui() {
Gunman mainPanel = new Gunman();
JFrame frame = new JFrame("Gunman");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
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