问题描述
在OpenGL ES 2.0之上是否有任何可模拟OpenGL ES 1.1 API的包装器?我进行了很多搜索,但是找不到任何实际的实现.
Is there any wrapper which emulates the OpenGL ES 1.1 API on top of OpenGL ES 2.0? I was searching quite a bit but could not find any actual implementation.
推荐答案
我目前正在调查同一个问题,偶然发现了这个项目: https://github.com/p3/regal#readme (适用于OpenGL 2.x,3.x,4.x,Core上下文和ES 2.0的OpenGL可移植层).只能自己尝试,但请阅读文章 http://www.gamasutra.com/view/news/177233/Indepth_Bringing_Regal_OpenGL_to_Native_Client.php ,我相信该库可能是解决该问题的方法.
I'm currently investigating same question, just stumbled upon this project: https://github.com/p3/regal#readme (OpenGL portability layer for OpenGL 2.x, 3.x, 4.x, Core contexts and ES 2.0). Only going to try it myself, but after reading the article http://www.gamasutra.com/view/news/177233/Indepth_Bringing_Regal_OpenGL_to_Native_Client.php, I believe this library may be solution to the problem.
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