问题描述
所以在WinXP我一直很难把一个PNG文件转换为带画布的ICO。我发现这个方法 encodeImage
。我不知道它是否工作,但它看起来很有希望,但我不知道如何喂给我的画在 imgITools.decodeData
。 >
我应该使用 aImageStream
和/或 aMimeType
? / p>
imgTools.decodeImageData(aImageStream,aMimeType,imgContainer);
这是我的代码更多:
img ['asdf']。file = new FileUtils.File(myPathHere);
let iconStream;
try {
let imgTools = Cc [@ mozilla.org/image/tools;1]
.createInstance(Ci.imgITools);
let imgContainer = {value:null};
imgTools.decodeImageData(aImageStream,aMimeType,imgContainer);
iconStream = imgTools.encodeImage(imgContainer.value,
image / vnd.microsoft.icon,
format = bmp; bpp = 32);
} catch(e){
alert('failed converting icon'+ e)
throw(processIcon - Failure converting icon(+ e +));
}
let outputStream = FileUtils.openSafeFileOutputStream(img ['asdf']。file);
NetUtil.asyncCopy(iconStream,outStream,netutilCallback);
,可能更容易使用以下canvas方法:
-
toDataURI
/toDataURIHD
-
toBlob
/ -
mozFetchAsStream
还有未记录的 -moz-parse-options:
,例如 -moz-parse-options:format = bmp; bpp = 32
。 (ref-tests似乎依赖于它,所以它不会很快消失,我会想)。
所以,这里是一个例子, a ArrayBuffer
。
(canvas.toBlobHD || canvas.toBlob) .call(canvas,function(b){
var r = new FileReader();
r.onloadend = function(){
// r.result包含ArrayBuffer。
;
r.readAsArrayBuffer(b);
},image / vnd.microsoft.icon,-moz-parse-options:format = bmp; bpp = 32
这里有一个更完整的创建一个256x256的BMP图标。
由于您可能想将数据提供给js-ctypes,因此ArrayBuffer非常好,因为您可以,或使用 OS.File将其写入文件
。
So on WinXP I have been having a hard time converting a PNG file to an ICO with canvas. I found this method encodeImage
. I don't know if it works but it looks promising but I can't figure out how to feed the image I drew on a canvas into imgITools.decodeData
.
What should I use for aImageStream
and/or aMimeType
?
imgTools.decodeImageData(aImageStream, aMimeType, imgContainer);
This is more of my code:
img['asdf'].file = new FileUtils.File(myPathHere);
let iconStream;
try {
let imgTools = Cc["@mozilla.org/image/tools;1"]
.createInstance(Ci.imgITools);
let imgContainer = { value: null };
imgTools.decodeImageData(aImageStream, aMimeType, imgContainer);
iconStream = imgTools.encodeImage(imgContainer.value,
"image/vnd.microsoft.icon",
"format=bmp;bpp=32");
} catch (e) {
alert('failure converting icon ' + e)
throw("processIcon - Failure converting icon (" + e + ")");
}
let outputStream = FileUtils.openSafeFileOutputStream(img['asdf'].file);
NetUtil.asyncCopy(iconStream, outStream, netutilCallback);
Since you're having a canvas already(?), it would be probably easier to use either on of the following canvas methods:
toDataURI
/toDataURIHD
toBlob
/toBlobHD
mozFetchAsStream
There is also the undocumented -moz-parse-options:
, e.g -moz-parse-options:format=bmp;bpp=32
. (ref-tests seem to depend on it, so it isn't going away anytime soon I'd think).
So, here is an example for loading stuff into an ArrayBuffer
.
(canvas.toBlobHD || canvas.toBlob).call(canvas, function (b) {
var r = new FileReader();
r.onloadend = function () {
// r.result contains the ArrayBuffer.
};
r.readAsArrayBuffer(b);
}, "image/vnd.microsoft.icon", "-moz-parse-options:format=bmp;bpp=32");
Here is a more complete example fiddle creating a 256x256 BMP icon.
Since you likely want to feed that data into js-ctypes, having an ArrayBuffer is great because you can create pointers from it directly, or write it to a file using OS.File
.
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