问题描述
我读过不少地方的的alloca
已过时,不应使用和变长数组应该使用。
I've read quite a few places that alloca
is obsolete and should not be used and Variable Length Arrays should be used instead.
我的问题是:是的alloca
通过变长数组完全更换?
My question is this: Is alloca
completely replaceable by variable length arrays?
在我的特定情况下我有东西,看起来像这样的:
In my particular instance I have something that looks like this:
typedef struct {
int *value;
size_t size;
} some_type;
void SomeExternalFunction(some_type);
...
void foo(){
//What I thought to do
some_type bar;
bar.value=alloca(sizeof(int)*10);
SomeExternalFunction(bar);
//what should be done without alloca
some_type fizz;
int tmp[10];
fizz.value=tmp;
SoemExternalFunction(fizz);
}
我缺少的东西或者这是一个实际的用好,alloca的?也因为这个例子假设由于某种原因,我想堆栈上分配值
Am I missing something or is this an actual good use of alloca? Also assume for this example that for some reason I want for the value to be allocated on the stack
推荐答案
有是VLA的和的alloca之间的一个重要区别:内存的alloca()返回的是有效的只要目前的功能仍然存在的。由VLA占用的存储器的寿命的为有效只要VLA的识别符保持在范围的。你可以的alloca()在例如循环记忆和使用的内存的之外的循环,一个VLA也就不复存在了,因为标识符超出范围时,循环终止。这意味着,你可以由alloca()和足够的堆栈空间做到这一点:
There is an important difference between VLA's and alloca: The memory alloca() returns is valid as long as the current function persists. The lifetime of the memory occupied by a VLA is valid as long as the VLA's identifier remains in scope. You can alloca() memory in a loop for example and use the memory outside the loop, a VLA would be gone because the identifier goes out of scope when the loop terminates. This means, you can do this with alloca() and enough stack space:
typedef struct node { int data; struct node *next; };
void fun()
{
struct node *n=0;
int d;
/* Now we are building a single-linked list on the stack! */
while(d=get_something()) {
struct node *x=alloca(sizeof(*x));
x->next=n;
x->data=d;
n=x;
}
do_something_with(n);
} // and the whole thing is deleted here..
您不能沃拉斯做到这一点。
You can't do this with VLAs.
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