问题描述
我遇到了一个UDP客户端&的问题.服务器频繁交换消息,并且两个实体的内存使用量都以每秒约8K的速度增长(尽管最终,这取决于它们之间的通信速率).
I'm seeing an issue where I have a UDP client & server exchanging messages frequently and the memory usage for both entities is increasing at a rate of approximately 8K per second (althoughly ultimately, this depends on the rate of commuinications between them) as observed in the Task Manager.
为了尽可能简单地说明这一点,我基于MSDN使用UDP服务创建了一个示例 http://msdn.microsoft.com/en-us/library/tst0kwb1.aspx .
To illustrate this as simply as possible, I've created a sample based upon the MSDN Using UDP Services http://msdn.microsoft.com/en-us/library/tst0kwb1.aspx.
服务器:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UDPListener
{
private const int listenPort = 11000;
private static void StartListener()
{
bool done = false;
UInt32 count = 0;
UdpClient listener = new UdpClient(listenPort);
IPEndPoint groupEP = new IPEndPoint(IPAddress.Loopback, listenPort);
try
{
while (!done)
{
byte[] bytes = listener.Receive(ref groupEP);
if ("last packet" == System.Text.Encoding.UTF8.GetString(bytes))
{
done = true;
Console.WriteLine("Done! - rx packet count: " + Convert.ToString(count));
}
else
{
count++;
}
}
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
finally
{
listener.Close();
}
}
public static int Main()
{
StartListener();
return 0;
}
}
和客户:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace UDPSender
{
class Program
{
static void Main(string[] args)
{
Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram,
ProtocolType.Udp);
IPAddress broadcast = IPAddress.Parse(IPAddress.Loopback.ToString());
byte[] sendbuf = Encoding.ASCII.GetBytes("test string");
IPEndPoint ep = new IPEndPoint(broadcast, 11000);
for (int i = 0; i < 500; i++)
{
s.SendTo(sendbuf, ep);
System.Threading.Thread.Sleep(50);
}
s.SendTo(Encoding.ASCII.GetBytes("last packet"), ep);
s.Dispose();
}
}
}
我尝试过直接使用Socket接口和UDPClient,每次传输后都删除客户端套接字,显式GC.Collect等都无效.
I've tried both using the Socket interface directly and UDPClient, dropping the client socket after each transmission, explicit GC.Collect etc. to no avail.
任何想法都在这里-我不敢相信这是.NET的一个基本问题,我的代码/示例肯定有问题....
Any ideas what's going on here - I can't belive this is a fundamental issue with .NET, there must be an issue with my code/the sample....
推荐答案
尝试一下:
bytes = null;
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