问题描述
有人知道如何在 Xamarin.iOS 上使用 ExternalAccessory API 吗?
Anybody has a clue on how to use the ExternalAccessory API on Xamarin.iOS?
我的 Xamarin Studio 版本是 4.0.12(build 3),Xamarin.Android 版本 4.8.1,Xamarin.iOS 版本 6.4.5.0 和 Xcode 版本 5.0 (5A1413),我尝试了 6.1 和 7.0 iPad/iPhone.
My Xamarin Studio version is 4.0.12(build 3), Xamarin.Android version 4.8.1, Xamarin.iOS version 6.4.5.0 and Xcode is Version 5.0 (5A1413) and I tried target both 6.1 and 7.0 iPad/iPhone.
我浏览了互联网,没有太多文档.甚至 MonoTouch 文档也有损坏的链接.
I've walked the internet and there is not much documentation. Even the MonoTouch docs have broken links.
我想要的是,列出连接的蓝牙设备,按名称获取其中一个,然后连接到它,这样我就可以打开一个套接字并开始向它发送数据.它是使用串行通信的设备,是的,它具有 Apple 外部附件协议 ID.
What I want is, list the connected bluetooth devices, get one of then by name and then connect to it so I can open a socket and start sending data to it. It is a device that uses Serial communication and yes, it has the Apple external accessory protocol ID.
我已经试过了:
var am = EAAccessoryManager.SharedAccessoryManager;
它只是向我抛出一个 InvaidCastException 异常.
It just throws me an exception an InvaidCastException.
有什么线索吗?
谢谢!我非常感谢您的帮助.
Thanks! I really appreciate the help.
PS:Xamarin 详细信息
PS: Xamarin Details
Xamarin Studio
Version 4.0.12 (build 3)
Installation UUID: 7348d641-ed6d-4c8a-b59a-116674e06dfd
Runtime:
Mono 3.2.0 ((no/7c7fcc7)
GTK 2.24.20
GTK# (2.12.0.0)
Package version: 302000000
[...]
Apple Developer Tools
Xcode 5.0 (3332.25)
Build 5A1413
[...]
Xamarin.iOS
Version: 6.4.5.0 (Trial Edition)
Hash: 1336a36
Branch:
Build date: 2013-10-09 11:14:45-0400
Build Information
Release ID: 400120003
Git revision: 593d7acb1cb78ceeeb482d5133cf1fe514467e39
Build date: 2013-08-07 20:30:53+0000
Xamarin addins: 25a0858b281923e666b09259ad4746b774e0a873
Operating System
Mac OS X 10.8.5
Darwin Gutembergs-MacBook-Pro.local 12.5.0 Darwin Kernel Version 12.5.0
Mon Jul 29 16:33:49 PDT 2013
root:xnu-2050.48.11~1/RELEASE_X86_64 x86_64
推荐答案
虽然看起来你已经解决了这个问题,但我想我会展示一些展示基础知识的代码片段(在这种情况下连接到 Sphero 和变成绿色):
Although it seems like you've worked this out, I thought I'd show some code snippets that show the basics (in this case connecting to a Sphero and turning it green):
EAAccessoryManager mgr = EAAccessoryManager.SharedAccessoryManager;
var accessories = mgr.ConnectedAccessories;
foreach(var accessory in accessories)
{
myLabel.Text = "Got me an accessory";
Console.WriteLine(accessory.ToString());
Console.WriteLine(accessory.Name);
var protocol = "com.orbotix.robotprotocol";
if(accessory.ProtocolStrings.Where(s => s == protocol).Any())
{
myLabel.Text = "Got me a Sphero";
var session = new EASession(accessory, protocol);
var outputStream = session.OutputStream;
outputStream.Delegate = new MyOutputStreamDelegate(myLabel);
outputStream.Schedule(NSRunLoop.Current, "kCFRunLoopDefaultMode");
outputStream.Open();
}
}
和
public class MyOutputStreamDelegate : NSStreamDelegate
{
UILabel label;
bool hasWritten = false;
public MyOutputStreamDelegate(UILabel label)
{
this.label = label;
}
public override void HandleEvent(NSStream theStream, NSStreamEvent streamEvent)
{
if(streamEvent == NSStreamEvent.HasSpaceAvailable && ! hasWritten)
{
//Set the color of the Sphero
var written = ((NSOutputStream)theStream).Write(new byte[] {0xFF, 0xFF, 0x02, 0x20, 0x0e, 0x05, 0x1F, 0xFF, 0x1B, 0x00, 0x91}, 11);
if(written == 11)
{
label.Text = "Sphero should be green";
}
hasWritten = true;
}
}
}
这篇关于Xamarin 上 iOS 上的 ExternalAccessory的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!