本文介绍了如何指定大小为iPhone 6自定义边到边的图像?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧! 问题描述 假设我想要一个捆绑的图片占用iPhone应用程序中所有可用的屏幕宽度,例如横幅。我将创建 my_banner.png ,宽度 320px , [email protected] 的宽度,宽度 640px 和 [email protected] > with width 1242px 。但 iPhone 6 的分辨率为 750×1334 像素。仍然与iPhone 4和5共享 @ 2x 后缀,具有 640px 宽度。 Say I want a bundled image to take up all available screen width in an iPhone app - for example a banner. I'd create my_banner.png with width 320px, [email protected] with width 640px and [email protected] for iPhone 6 plus with width 1242px. But the resolution of iPhone 6 is 750×1334 pixels. Still it shares the @2x suffix with iPhone 4 and 5 that have 640px width. 推荐方式是什么或好方法指定已针对 750px 宽度的iPhone 6 ?似乎不能在资产目录中完成?是否应该编程?是否有其他可用于 iPhone 6 的后缀?What's the recommended way or a good way to specify an image file that has been optimised for the 750px width of iPhone 6? Seems like it cannot be done in an asset catalog? Should it be done programatically? Is there some other suffix that can be used for iPhone 6? (图片摘自 http ://www.iphoneresolution.com )推荐答案在我看来,地址如何限制imageView,在哪里我想你担心加载正确的媒体文件?我会想出我自己未来的可扩展解决方案,像这样:It seems to me that a lot of these answers want to address how to constrain the imageView, where I think you are concerned with loading the correct media file? I would come up with my own future extensible solution, something like this:UIImage + DeviceSpecificMedia.h - (UIImage上的类别)"UIImage+DeviceSpecificMedia.h" - (a category on UIImage)接口:#import <UIKit/UIKit.h>typedef NS_ENUM(NSInteger, thisDeviceClass) { thisDeviceClass_iPhone, thisDeviceClass_iPhoneRetina, thisDeviceClass_iPhone5, thisDeviceClass_iPhone6, thisDeviceClass_iPhone6plus, // we can add new devices when we become aware of them thisDeviceClass_iPad, thisDeviceClass_iPadRetina, thisDeviceClass_unknown};thisDeviceClass currentDeviceClass();@interface UIImage (DeviceSpecificMedia)+ (instancetype )imageForDeviceWithName:(NSString *)fileName;@end实施:#import "UIImage+DeviceSpecificMedia.h"thisDeviceClass currentDeviceClass() { CGFloat greaterPixelDimension = (CGFloat) fmaxf(((float)[[UIScreen mainScreen]bounds].size.height), ((float)[[UIScreen mainScreen]bounds].size.width)); switch ((NSInteger)greaterPixelDimension) { case 480: return (( [[UIScreen mainScreen]scale] > 1.0) ? thisDeviceClass_iPhoneRetina : thisDeviceClass_iPhone ); break; case 568: return thisDeviceClass_iPhone5; break; case 667: return thisDeviceClass_iPhone6; break; case 736: return thisDeviceClass_iPhone6plus; break; case 1024: return (( [[UIScreen mainScreen]scale] > 1.0) ? thisDeviceClass_iPadRetina : thisDeviceClass_iPad ); break; default: return thisDeviceClass_unknown; break; }}@implementation UIImage (deviceSpecificMedia)+ (NSString *)magicSuffixForDevice{ switch (currentDeviceClass()) { case thisDeviceClass_iPhone: return @""; break; case thisDeviceClass_iPhoneRetina: return @"@2x"; break; case thisDeviceClass_iPhone5: return @"-568h@2x"; break; case thisDeviceClass_iPhone6: return @"-667h@2x"; //or some other arbitrary string.. break; case thisDeviceClass_iPhone6plus: return @"-736h@3x"; break; case thisDeviceClass_iPad: return @"~ipad"; break; case thisDeviceClass_iPadRetina: return @"~ipad@2x"; break; case thisDeviceClass_unknown: default: return @""; break; }}+ (instancetype )imageForDeviceWithName:(NSString *)fileName{ UIImage *result = nil; NSString *nameWithSuffix = [fileName stringByAppendingString:[UIImage magicSuffixForDevice]]; result = [UIImage imageNamed:nameWithSuffix]; if (!result) { result = [UIImage imageNamed:fileName]; } return result;}@end 这篇关于如何指定大小为iPhone 6自定义边到边的图像?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!
10-29 22:22