问题描述
我正在尝试在SVG上使用非线性动画速率通过使用和属性。它似乎不起作用:动画运动是尽可能线性的。
I am trying to use non-linear animation rate on an SVG <animateMotion>
by using the keyTimes="…"
and keyPoints="…"
attributes. It does not appear to be working: the animation motion is as linear as can be.
这里是测试文件
Here's the test file
<svg xmlns="http://www.w3.org/2000/svg" xmlns:x="http://www.w3.org/1999/xlink"
viewBox="0 0 300 200">
<style>
path { stroke:#999 }
circle { fill-opacity:0.5; stroke:black }
</style>
<path id="p" d="M30,160 L270,40" />
<circle id="c" r="5" />
<animateMotion x:href="#c" fill="freeze"
dur="10s"
keyTimes="0;0.1;1"
keyPoints="0;0.9;1">
<mpath x:href="#p" />
</animateMotion>
</svg>
工作时,球应在第一秒钟沿路径移动90%,最后移动10在剩余的9秒内%。我需要进行哪些更改才能使其正常工作?
When working the ball should move 90% along the path in the first second, and move the final 10% in the remaining 9 seconds. What do I need to change to get this to work?
我已经找到正常运行,因此我知道不是我的操作系统/浏览器/版本有问题。
I've found another example online that is working correctly, so that I know it's not my OS/browser/version at fault.
推荐答案
我发现了我的错误。即使 calcMode
的默认值是 linear
(这就是我想要的),但我对这方面的了解还不够可以看到它是< animateMotion>
元素的不同默认值。
I found my mistake. Even though the default value for calcMode
is linear
—which is what I want—I didn't read far enough into the spec to see that it's a different default value for <animateMotion>
elements.
添加一个明确的 calcMode = linear
可以解决此问题。
Adding an explicit calcMode="linear"
fixes the problem.
这篇关于结合使用animateMotion和keyTimes / keyPoints的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!