问题描述
我是javafx的新手.是否可以根据屏幕分辨率在fxml文件中动态设置首选的宽度和高度?我知道如何获得屏幕分辨率并将其设置为舞台:
I am new to javafx. Is it possible to dynamically set preferred width and height in an fxml file based on screen resolution? I know how to get screen resolution and set it to stage:
Screen screen = Screen.getPrimary();
Rectangle2D bounds = screen.getVisualBounds();
stage.setWidth(bounds.getWidth());
stage.setHeight(bounds.getHeight());
我的问题是关于在fxml文件中动态设置prefWidth和prefHeight.另外,我想知道是否可以通过编程方式更改fxml文件中的属性值,所以我正在使用场景生成器.
My question is about dynamically setting prefWidth and prefHeight in fxml files. Also I want to know if I can programmatically change property values in the fxml file, I am using scene builder.
推荐答案
您可以(以某种方式)在FXML中执行此操作,但据Scene Builder不能(据我所知).您可以使用fx:factory
属性获取主屏幕,并在 <fx:define>
块.然后使用表达式绑定将根窗格的prefWidth
和prefHeight
绑定到屏幕的宽度和高度.
You can (sort of) do this in FXML, but not with Scene Builder (as far as I am aware). You can use a fx:factory
attribute to get the primary screen and define it in a <fx:define>
block. Then use an expression binding to bind the prefWidth
and prefHeight
of the root pane to the width and height of the screen.
看起来像
MaximizedPane.fxml:
MaximizedPane.fxml:
<?xml version="1.0" encoding="UTF-8"?>
<?import javafx.scene.layout.StackPane?>
<?import javafx.scene.control.Label?>
<?import javafx.stage.Screen?>
<StackPane xmlns:fx="http://javafx.com/fxml/1"
prefWidth="${screen.visualBounds.width}"
prefHeight="${screen.visualBounds.height}" >
<fx:define>
<Screen fx:factory="getPrimary" fx:id="screen"/>
</fx:define>
<Label text="A maximized pane"/>
</StackPane>
这是一个快速测试工具:
and here's a quick test harness:
import java.io.IOException;
import javafx.application.Application;
import javafx.fxml.FXMLLoader;
import javafx.scene.Scene;
import javafx.stage.Stage;
public class MaximizedFXMLPane extends Application {
@Override
public void start(Stage primaryStage) throws IOException {
Scene scene = new Scene(FXMLLoader.load(getClass().getResource("MaximizedPane.fxml")));
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
(使用Scene Builder无法执行此操作的原因是,它不支持在FXML中插入<fx:define>
块的任何机制.)
(The reason there's no way to do this with Scene Builder is that it doesn't support any mechanism for inserting <fx:define>
blocks in your FXML, among other things.)
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