问题描述
我开发一个简单的Android应用程序,有一些的活动,说: A 乙 C 和ð。
*的活动A 的*是一个闪屏。通话结束()时相同的数据加载完毕。
活动B 显示一些信息和几个按钮
活动ç相应启动一个网页视图与内容B中pssed按钮$ P $
活动ð打开一个OpenGL上下文。
I am developing a simple Android app that has a few Activities, say: A, B, C, and D.*Activity A* is a splash screen. Calls finish() when same data finishes loading.Activity B displays some information and a few buttonsActivity C starts a webview with the content accordingly to the button pressed in BActivity D opens an openGL context.
从活动A,我去到活动B.,从B到C和C到D
From Activity A I go to Activity B., from B to C and from C to D.
的问题,我面对的:部分可绘制和进度的显示黑色矩形 $ P $后pssing在后退按钮从活动ð回来(启动一个OpenGL上下文活动)。结果
任何想法,我应该看看?
Problem I face: some drawables and a progressBar display black rectangles after pressing the back button coming back from Activity D (activity that starts an openGL context).
Any ideas where I should look into?
推荐答案
添加的android:hardwareAccelerated =FALSE
到<应用>
清单是一种解决方法,但没有解决问题。正如菲尔提到可能在这里发挥作用的OpenGL状态和情境preservation。
Adding android:hardwareAccelerated="false"
to the <application>
manifest is a workaround, however does not solve the problem. OpenGL state and context preservation as mentioned by Phil might play a role here.
这篇关于Android的开放OpenGL上下文后,显示黑色矩形代替绘制图像的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!