本文介绍了使用django保存并将图像从客户端加载到服务器的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
这是我如何从客户端发送数据(coffeescript& dajaxice):
Here is how I send data from the client (coffeescript & dajaxice):
imageData = canvas.toDataURL("image/png")
Dajaxice.draw.saveImage( @saveImage_callback, {'image': imageData } )
这是如何将我的图像保存在服务器上(取自)
Here is how I save my image on the server (taken from this answer)
@dajaxice_register
def saveImage(request, image):
imageData = re.search(r'base64,(.*)', image).group(1)
output = open('image.png', 'wb')
output.write(imageData.decode('base64'))
output.close()
我想加载图像并发送如下:
I would like to load the image and send it like so:
inputfile = open('image.png', 'rb')
imageData = inputfile.read().encode('base64')
inputfile.close()
return simplejson.dumps( { 'image': imageData } )
但是这样做不给我完全相同的数据,我的客户端无法绘制返回的图像。当我写下它时,imageData以 2OWn9u2
结尾,当我读它(缺少'9u2')时, 2OWn
p>
But this does not give me the exact same data, and my client fails to draw the returned image. imageData ends with 2OWn9u2
when I write it, and 2OWn
when I read it (missing '9u2').
推荐答案
好的,数据的区别不是问题,它的工作原理。这是我在客户端上绘制返回的图像:
Ok, the difference of data is not a problem, it works. Here is how I draw the returned image on my client:
saveImage_callback: (result)=>
imageData = 'data:image/png;base64,'+result.image
image = new Image()
image.src = imageData
canvas.getContext("2d").drawImage(image, 300, 300, 300, 300)
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