问题描述
我有一个正在使用的Iphone键盘扩展,单击一个字符时键盘会播放声音。我想将我的buttonPresssed函数的声音随机化。到目前为止,我只能对该功能使用一种声音,并且可以使spacePressed函数播放另一种声音。本质上,我希望buttonPressed函数可以播放数组中的随机声音。谢谢进阶...
I have an Iphone keyboard extension that I am working on and the keyboard plays sounds when a character is clicked. I would like to randomize the sounds for my buttonPresssed function. So far I am only able to have one sound for that function and was able to get the spacePressed function to play another. Essentialy I would like the buttonPressed function to play random sounds from an array. Thank you in advanced...
import UIKit
import AVFoundation
class KeyboardViewController: UIInputViewController {
var keyboardView: UIView!
//sounds
var sound1 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound1", ofType: "mp3")!)
var sound2 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound2", ofType: "mp3")!)
var sound3 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound3", ofType: "mp3")!)
var audioPlayer = AVAudioPlayer()
@IBOutlet var nextKeyboardButton: UIButton!
override func updateViewConstraints() {
super.updateViewConstraints()
// Add custom view sizing constraints here
}
override func viewDidLoad() {
super.viewDidLoad()
self.loadInterface()
//prepare sounds
//audioPlayer.prepareToPlay()
}
func loadInterface(){
let keyboardNib = UINib(nibName: "KeyboardView", bundle: nil)
self.keyboardView = keyboardNib.instantiateWithOwner(self, options: nil)[0] as! UIView
view.addSubview(self.keyboardView)
view.backgroundColor = self.keyboardView.backgroundColor
self.nextKeyboardButton.addTarget(self, action: "advanceToNextInputMode", forControlEvents: .TouchUpInside)
}
@IBAction func buttonPressed (sender: UIButton){
let title = sender.titleForState(.Normal)
let proxy = textDocumentProxy as UITextDocumentProxy
proxy.insertText(title!)
audioPlayer = try! AVAudioPlayer(contentsOfURL: sound2)
//play sound
audioPlayer.play()
}
@IBAction func spacePressed (sender: UIButton){
let proxy = textDocumentProxy as UITextDocumentProxy
proxy.insertText(" ")
audioPlayer = try! AVAudioPlayer(contentsOfURL: sound3)
audioPlayer.play()
}
@IBAction func deletePressed (sender: UIButton){
let proxy = textDocumentProxy as UITextDocumentProxy
proxy.deleteBackward()
}
@IBAction func capsLockPressed (sender: UIButton){
}
@IBAction func returnKeyPressed (sender: UIButton){
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated
}
override func textWillChange(textInput: UITextInput?) {
// The app is about to change the document's contents. Perform any preparation here.
}
override func textDidChange(textInput: UITextInput?) {
// The app has just changed the document's contents, the document context has been updated.
}
}
推荐答案
我建议像这样将声音添加到数组
:
I would recommend adding the sounds to an array
like so:
var sound1 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound1", ofType: "mp3")!)
var sound2 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound2", ofType: "mp3")!)
var sound3 = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound3", ofType: "mp3")!)
var soundArray : [NSURL] = [sound1, sound2, sound3]
var audioPlayer = AVAudioPlayer()
然后创建一个随机声音生成器:
Then create a random sound generator:
func playRandomSound() {
let randNo = Int(arc4random_uniform(UInt32(soundArray!.count))) // 0...ArrayCount
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
try audioPlayer = AVAudioPlayer(contentsOfURL: soundArray![randNo])
audioPlayer.prepareToPlay()
audioPlayer.play()
} catch {
print(error)
}
}
这篇关于使用Swift将声音文件推送到阵列的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!