问题描述
我想使用 GamesClient
使用的谷歌玩游戏服务排行榜。现在我有这么当 importbutton
被点击, GamesClient
用于提交了一些分数。如下图所示,我得到一个错误说连接(),并等待onConnectd()被调用。
我是什么做错了吗?我看到一些教程一些所谓的 PlusClient
。我需要在某种方式?如果需要,我可以提供更多的code。
看来,很多问题都在计算器这个新的谷歌玩游戏服务,但没有很多答案在那里。貌似人还在学习 - 像我一样。 :)
LogCat中
06-12 00:40:40.173:E / AndroidRuntime(1685):java.lang.IllegalStateException:未连接。调用connect(),并等待onConnected()被调用。
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.google.android.gms.internal.pn(来源不明)
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.google.android.gms.internal.po(来源不明)
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.google.android.gms.internal.bj.a(来源不明)
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.google.android.gms.games.GamesClient.submitScore(来源不明)
06-12 00:40:40.173:E / AndroidRuntime(1685):在matt.lyons.bibletrivia.lite.MainMenu $ 8.onClick(MainMenu.java:173)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.view.View.performClick(View.java:4204)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.view.View $ PerformClick.run(View.java:17355)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.os.Handler.handleCallback(Handler.java:725)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.os.Handler.dispatchMessage(Handler.java:92)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.os.Looper.loop(Looper.java:137)
06-12 00:40:40.173:E / AndroidRuntime(1685):在android.app.ActivityThread.main(ActivityThread.java:5041)
06-12 00:40:40.173:E / AndroidRuntime(1685):在java.lang.reflect.Method.invokeNative(本机方法)
06-12 00:40:40.173:E / AndroidRuntime(1685):在java.lang.reflect.Method.invoke(Method.java:511)
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run(ZygoteInit.java:793)
06-12 00:40:40.173:E / AndroidRuntime(1685):在com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
06-12 00:40:40.173:E / AndroidRuntime(1685):在dalvik.system.NativeStart.main(本机方法)
MainMenu.java
公共类MainMenu的扩展BaseGameActivity {
DatabaseHelper DH;
GamesClient客户端;
语境℃;
@覆盖
公共无效的onCreate(包savedInstanceState){
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
的setContentView(R.layout.mainmenu);
客户= getGamesClient();
client.connect();
C =这一点;
DH =新DatabaseHelper(本);
dh.openDB();
importbutton =(按钮)findViewById(R.id.importbutton);
importbutton.setOnClickListener(新OnClickListener(){
公共无效的onClick(视图v){
importScores();
}
});
}
公共无效importScores(){
最后一个对话框对话框=新的对话框(C);
dialog.setContentView(R.layout.importlayout);
dialog.setTitle(R.string.importtitle);
TextView的问题=(TextView中)dialog.findViewById(R.id.question);
按钮保存=(按钮)dialog.findViewById(R.id.save);
按钮从无到有=(按钮)dialog.findViewById(R.id.scratch);
question.setText(c.getResources()的getString(R.string.importquestion));
save.setText(c.getResources()的getString(R.string.savebtn));
scratch.setText(c.getResources()的getString(R.string.scratchbtn));
save.setOnClickListener(新OnClickListener(){
公共无效的onClick(视图v){
长highestJC = dh.getHighestJC();
client.submitScore(c.getResources()的getString(R.string.leaderboardjc),highestJC);
长highestTenC = dh.getHighestTenC();
client.submitScore(c.getResources()的getString(R.string.leaderboardtenc),highestTenC);
长highestExodus = dh.getHighestExodus();
client.submitScore(c.getResources()的getString(R.string.leaderboardexodus),highestExodus);
长highestGenesis = dh.getHighestGenesis();
client.submitScore(c.getResources()的getString(R.string.leaderboardgenesis),highestGenesis);
长highestHolydays = dh.getHighestHolydays();
client.submitScore(c.getResources()的getString(R.string.leaderboardholydays),highestHolydays);
长highestFacts = dh.getHighestFacts();
client.submitScore(c.getResources()的getString(R.string.leaderboardfacts),highestFacts。);
长highestActs = dh.getHighestActs();
client.submitScore(c.getResources()的getString(R.string.leaderboardacts),highestActs。);
长highestRandom = dh.getHighestRandom();
client.submitScore(c.getResources()的getString(R.string.leaderboardrandom),highestRandom);
长highestAll = dh.getHighestAll();
client.submitScore(c.getResources()的getString(R.string.leaderboardallcats),highestAll);
dialog.dismiss();
}
});
scratch.setOnClickListener(新OnClickListener(){
公共无效的onClick(视图v){
dh.deleteAll();
的for(int i = 0; I< 15;我++){
dh.insert(0,0, - );
}
dialog.dismiss();
dh.closeDB();
}
});
dialog.show();
}
}
您试图提交分数建立连接之前。
像错误说,你应该等待onConnected(),只有那么你应该让分数提交。例:你应该只显示按钮,它连接后,
如果要扩展BaseGameActivity,你应该做的是这样的:
INT isGooglePlayServiceAvilable = GooglePlayServicesUtil.isGooglePlayServicesAvailable(getApplicationContext());
如果(isGooglePlayServiceAvilable == ConnectionResult.SUCCESS){
beginUserInitiatedSignIn();
} 其他 {
GooglePlayServicesUtil.getErrorDialog(isGooglePlayServiceAvilable,MainMenu.this,REQUEST_DIALOG).show();
}
然后,你应该重写这些方法:
@覆盖
公共无效onSignInSucceeded(){
super.onSignInSucceeded();
//允许提交分数
}
@覆盖
公共无效onSignInFailed(){
super.onSignInFailed();
//不允许提交分数
}
I am trying to use GamesClient
to use the leaderboards of the Google Play Game Services. Right now I have it so when the importbutton
is clicked, the GamesClient
is used to submit some scores. As seen below I get an error saying connect() and wait for onConnectd() to be called.
What am I doing wrong? I see in some tutorials something called a PlusClient
. Do I need that in some way? I can provide more code if needed.
It seems that a lot of questions are on StackOverflow about this new Google Play Game Services but there is not a lot of answers out there. Looks like people are still learning -- like myself. :)
LogCat
06-12 00:40:40.173: E/AndroidRuntime(1685): java.lang.IllegalStateException: Not connected. Call connect() and wait for onConnected() to be called.
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.google.android.gms.internal.p.n(Unknown Source)
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.google.android.gms.internal.p.o(Unknown Source)
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.google.android.gms.internal.bj.a(Unknown Source)
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.google.android.gms.games.GamesClient.submitScore(Unknown Source)
06-12 00:40:40.173: E/AndroidRuntime(1685): at matt.lyons.bibletrivia.lite.MainMenu$8.onClick(MainMenu.java:173)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.view.View.performClick(View.java:4204)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.view.View$PerformClick.run(View.java:17355)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.os.Handler.handleCallback(Handler.java:725)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.os.Handler.dispatchMessage(Handler.java:92)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.os.Looper.loop(Looper.java:137)
06-12 00:40:40.173: E/AndroidRuntime(1685): at android.app.ActivityThread.main(ActivityThread.java:5041)
06-12 00:40:40.173: E/AndroidRuntime(1685): at java.lang.reflect.Method.invokeNative(Native Method)
06-12 00:40:40.173: E/AndroidRuntime(1685): at java.lang.reflect.Method.invoke(Method.java:511)
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793)
06-12 00:40:40.173: E/AndroidRuntime(1685): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560)
06-12 00:40:40.173: E/AndroidRuntime(1685): at dalvik.system.NativeStart.main(Native Method)
MainMenu.java
public class MainMenu extends BaseGameActivity {
DatabaseHelper dh;
GamesClient client;
Context c;
@Override
public void onCreate(Bundle savedInstanceState) {
requestWindowFeature(Window.FEATURE_NO_TITLE);
super.onCreate(savedInstanceState);
setContentView(R.layout.mainmenu);
client = getGamesClient();
client.connect();
c = this;
dh = new DatabaseHelper(this);
dh.openDB();
importbutton = (Button)findViewById(R.id.importbutton);
importbutton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
importScores();
}
});
}
public void importScores() {
final Dialog dialog = new Dialog(c);
dialog.setContentView(R.layout.importlayout);
dialog.setTitle(R.string.importtitle);
TextView question = (TextView)dialog.findViewById(R.id.question);
Button save = (Button)dialog.findViewById(R.id.save);
Button scratch = (Button)dialog.findViewById(R.id.scratch);
question.setText(c.getResources().getString(R.string.importquestion));
save.setText(c.getResources().getString(R.string.savebtn));
scratch.setText(c.getResources().getString(R.string.scratchbtn));
save.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
long highestJC = dh.getHighestJC();
client.submitScore(c.getResources().getString(R.string.leaderboardjc), highestJC);
long highestTenC = dh.getHighestTenC();
client.submitScore(c.getResources().getString(R.string.leaderboardtenc), highestTenC);
long highestExodus = dh.getHighestExodus();
client.submitScore(c.getResources().getString(R.string.leaderboardexodus), highestExodus);
long highestGenesis = dh.getHighestGenesis();
client.submitScore(c.getResources().getString(R.string.leaderboardgenesis), highestGenesis);
long highestHolydays = dh.getHighestHolydays();
client.submitScore(c.getResources().getString(R.string.leaderboardholydays), highestHolydays);
long highestFacts = dh.getHighestFacts();
client.submitScore(c.getResources().getString(R.string.leaderboardfacts), highestFacts);
long highestActs = dh.getHighestActs();
client.submitScore(c.getResources().getString(R.string.leaderboardacts), highestActs);
long highestRandom = dh.getHighestRandom();
client.submitScore(c.getResources().getString(R.string.leaderboardrandom), highestRandom);
long highestAll = dh.getHighestAll();
client.submitScore(c.getResources().getString(R.string.leaderboardallcats), highestAll);
dialog.dismiss();
}
});
scratch.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
dh.deleteAll();
for(int i = 0; i < 15; i++) {
dh.insert(0, 0, "-");
}
dialog.dismiss();
dh.closeDB();
}
});
dialog.show();
}
}
You are trying to submit the scores before a connection is established.
Like the error says, you should wait for onConnected() and only then you should allow the score submission. Example: you should only show the button after it is connected
If you are extending BaseGameActivity, you should do something like this:
int isGooglePlayServiceAvilable = GooglePlayServicesUtil.isGooglePlayServicesAvailable(getApplicationContext());
if (isGooglePlayServiceAvilable == ConnectionResult.SUCCESS) {
beginUserInitiatedSignIn();
} else {
GooglePlayServicesUtil.getErrorDialog(isGooglePlayServiceAvilable, MainMenu.this, REQUEST_DIALOG).show();
}
And then, you should override these methods:
@Override
public void onSignInSucceeded() {
super.onSignInSucceeded();
// allow to submit scores
}
@Override
public void onSignInFailed() {
super.onSignInFailed();
// do not allow to submit scores
}
这篇关于GamesClient没有连接。错误:&QUOT;调用connect(),并等待onConnected()被称为&QUOT;。的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!