问题描述
我有一个Scala / Java OpenGL应用程序,我在其中使用Akka框架。目前,我的OpenGL线程独立于actor系统,因此我可以保证对OpenGL函数的调用始终来自单个线程。这很重要,否则OpenGL会抱怨。
I have a Scala/Java OpenGL application in which I use the Akka framework. At the moment, my OpenGL thread is independent from the actor system so I can guarantee calls to OpenGL functions always come from a single thread. This is important, otherwise OpenGL will complain.
到目前为止,我不得不将OpenGL线程中的消息发送给系统中的actor,这非常有效。我现在面临着以相反的方式发送消息的需要,但当然我不能简单地将OpenGL放在一个actor中,因为这会破坏它从单个线程运行的要求。
Until now, I had to send messages from the OpenGL thread to actors in the system and this works pretty well. I am now faced with the need to send messages the other way around, but of course I cannot simply put the OpenGL in an actor as this will break the requirement that it runs from a single thread.
另一种方法是手动使用队列和锁来进行actor和OpenGL线程之间的通信,但是我想知道是否有办法将OpenGL调用放在一个特殊的Actor中。给予Akka保证在单个线程中运行。
An alternative would be to use a queue and a lock manually for the communication between actors and the OpenGL thread, but I'd like to know if there's a way to place OpenGL calls in a special Actor that would be given a guarantee by Akka to run in a single thread.
问候
推荐答案
您可以使用 PinnedDispatcher
为每个actor使用单个线程。根据文档:
You can use a single thread per actor using a PinnedDispatcher
. According to the doc:
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