本文介绍了如何围绕JavaFX中的自定义枢轴旋转对象?的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
我想围绕自定义轴旋转对象,这就是它的重点,所以我有这样的代码:
I want to rotate an object round a custom pivot, which is its point, so I have such code:
private final EventHandler<MouseEvent> mouseEventHandler = new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent mouseEvent) {
if (mouseEvent.getEventType() == MouseEvent.MOUSE_PRESSED) {
dragStartX = mouseEvent.getSceneX();
dragStartY = mouseEvent.getSceneY();
mousePosX = mouseEvent.getSceneX();
mousePosY = mouseEvent.getSceneY();
mouseOldX = mouseEvent.getSceneX();
mouseOldY = mouseEvent.getSceneY();
if (mouseEvent.isMiddleButtonDown()) {
pivot = mouseEvent.getPickResult().getIntersectedPoint();
camForm1.rx.setPivotX(pivot.getX());
camForm1.ry.setPivotY(pivot.getY());
camForm1.rz.setPivotZ(pivot.getZ());
System.out.println(pivot);
}
} else if (mouseEvent.getEventType() == MouseEvent.MOUSE_DRAGGED) {
double modifier = 1.0;
double modifierFactor = 0.3;
if (mouseEvent.isControlDown()) {
modifier = 0.1;
}
if (mouseEvent.isShiftDown()) {
modifier = 10.0;
}
mouseOldX = mousePosX;
mouseOldY = mousePosY;
mousePosX = mouseEvent.getSceneX();
mousePosY = mouseEvent.getSceneY();
mouseDeltaX = (mousePosX - mouseOldX); //*DELTA_MULTIPLIER;
mouseDeltaY = (mousePosY - mouseOldY); //*DELTA_MULTIPLIER;
double flip = -1.0;
if (mouseEvent.isPrimaryButtonDown() && mouseEvent.isSecondaryButtonDown()) {
camForm2.t.setX(camForm2.t.getX() + flip * mouseDeltaX * modifierFactor * modifier * 0.3); // -
camForm2.t.setY(camForm2.t.getY() + mouseDeltaY * modifierFactor * modifier * 0.3); // - yFlip*
} else if (mouseEvent.isSecondaryButtonDown()) {
camForm1.ry.setAngle(camForm1.ry.getAngle() - mouseDeltaX * modifierFactor * modifier * 2.0); // + yFlip*
camForm1.rx.setAngle(camForm1.rx.getAngle() + flip * mouseDeltaY * modifierFactor * modifier * 2.0); // -
}
}
}
};
camForm1
和 camForm2
是 XForm
类的示例。
public class XForm extends Group {
public enum RotateOrder {
XYZ, XZY, YXZ, YZX, ZXY, ZYX
}
public Translate t = new Translate();
public Translate p = new Translate();
public Translate ip = new Translate();
public Rotate rx = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.X_AXIS);
public Rotate ry = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.Y_AXIS);
public Rotate rz = new Rotate(0.0, 0.0, 0.0, 0.0, Rotate.Z_AXIS);
public Scale s = new Scale();
public XForm() {
super();
getTransforms().addAll(t, rz, ry, rx, s);
}
...
}
绕点O(0,0,0)。我在做什么错了?
But the rotation is around point O(0, 0, 0). What am I doing wrong?
推荐答案
我自己已经解决了这个问题。
Just dealt with this problem myself.
我不太了解您的代码,但是允许设置自定义枢轴点。
I don't quite understand your code, but the Rotate class allows setting a custom pivot point.
示例:
Box box = new Box(1, 1, 1); // can be any Node
box.getTransforms().add(new Rotate(angle, pivotX, pivotY, pivotZ, Rotate.Z_AXIS));
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