问题描述
当我尝试创建一个'gameObject'数组时,我得到一个堆栈溢出异常,这可能是什么原因吗?对于1的数组,它不会引发异常,我误会了(只创建一个'gameObject'变量就可以了)
when i try to create an array of 'gameObject'-s i get a stack overflow exception, any idea what might be the reason? for an array of 1 it DOES NOT throw an exception, i was mistaken(creating just a 'gameObject' variable is fine)
我知道我的代码很乱,而且很糟糕,但是我对C ++还是很陌生,所以请原谅我的代码:(
I know my code is messy, and just all around bad, but i'm fairly new to c++ so please excuse my code :(
这是我的Main.cpp:
Here is my Main.cpp:
int main()
{
using namespace std::literals::chrono_literals;
HWND myconsole = GetConsoleWindow();
HDC mydc = GetDC(myconsole);
bool loop;
loop = false;
std::chrono::steady_clock::time_point start;
std::chrono::steady_clock::time_point end;
std::chrono::duration<float> duration;
gameObject test(mydc, "test.dat");
gameObject objList[100];
test.posX = 200;
test.posY = 10;
std::cout << getCurrentId();
while (true)
{
start = std::chrono::high_resolution_clock::now();
if (GetKeyState(VK_DOWN) & 0x8000)
{
test.move(0, -3);
}
if (GetKeyState(VK_UP) & 0x8000)
{
test.move(0, 3);
}
if (GetKeyState(VK_RIGHT) & 0x8000)
{
test.move(6, 0);
}
if (GetKeyState(VK_SPACE) & 0x8000)
{
gameObject shell(mydc, "shell.dat");
shell.type = 1;
shell.posX = test.posX + test.l;
shell.posY = test.posY + test.h;
objList[getCurrentId()] = shell;
}
if (loop == false)
{
for (int i = 0; i < 100; i++)
{
if (objList[i].type == 1)
{
objList[i].move(1, 0);
}
}
}
if (loop == false)
{
loop = true;
}
else
{
loop = false;
}
end = std::chrono::high_resolution_clock::now();
duration = end - start;
if (duration < 0.0333s)
{
std::this_thread::sleep_for(0.0333s - duration);
}
}
}
这是'gameObject'类:
and here is the 'gameObject' class:
class gameObject
{
public:
gameObject(HDC currentDc, std::string dataFile);
gameObject();
~gameObject();
void clear();
void draw();
void move(int x, int y);
void loadSprite(std::string spriteName);
bool collide(gameObject);
unsigned short h = 1;
unsigned short l = 1;
int posX;
int posY;
unsigned short type;
COLORREF spriteData[256][256];
unsigned short id;
HDC dc;
};
推荐答案
您正在堆栈上创建所有对象 gameObject objList [100];
,每个对象中都有一个大数组 COLORREF spriteData [256] [256];
.那是你的堆栈溢出.
You are creating all your objects on the stack gameObject objList[100];
, and each of them has a big array in them COLORREF spriteData[256][256];
. That's your stack overflow.
使用 std :: vector
存储对象.
这篇关于C ++对象数组堆栈溢出的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!