问题描述
我已经延伸SurfaceView和线程绘制在android系统在画布上的一些对象的例子
I have made an example that extend SurfaceView and Threads to draw some objects on canvas in android
但我面临两个问题
[1]当preSS后退按钮应用程序关闭,然后告诉我说:不幸的是,你的例子已经停止。
[1] When press back button the application closed and then show me that "Unfortunately, your example has stopped".
[2]当改变从纵向变为横向或VS方向,应用程序未能及时调整新的屏幕,并且不更新图纸那么它是崩溃,并显示了同样的信息很不幸,你的例子有停止。
[2] When change the orientation from "Portrait" to "Landscape" or VS , the application failed to adjust the new screen and does not update the drawing then it is crash and show the same message "Unfortunately, your example has stopped".
请查看code:
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO implement this method
holder.getSurface().setSize(width, height);
holder.setFormat(format);
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// at this point the surface is created and
// we can safely start the game loop
thread.setRunning(true);
thread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// tell the thread to shut down and wait for it to finish
// this is a clean shutdown
boolean retry = true;
while (retry) {
try {
thread.join();
retry = false;
} catch (InterruptedException e) {
// try again shutting down the thread
}
}
}
任何一个可以请帮助?
can any one please help ??
当我检查我发现下面的行logcat的,在这部分问题。
when I check the logcat I found the following line that the problem in this part
@Override
public void run() {
Canvas canvas;
// initialise timing elements for stat gathering
initTimingElements();
long beginTime; // the time when the cycle begun
long timeDiff; // the time it took for the cycle to execute
int sleepTime; // ms to sleep (<0 if we're behind)
int framesSkipped; // number of frames being skipped
sleepTime = 0;
while (running) {
canvas = null;
// try locking the canvas for exclusive pixel editing
// in the surface
try {
canvas = this.surfaceHolder.lockCanvas();
LoggerHandler.log("canvas : " + canvas);
synchronized (surfaceHolder) {
beginTime = System.currentTimeMillis();
framesSkipped = 0; // resetting the frames skipped
// update game state
this.gamePanel.update();
// render state to the screen
// draws the canvas on the panel
this.gamePanel.render(canvas);
// calculate how long did the cycle take
timeDiff = System.currentTimeMillis() - beginTime;
// calculate sleep time
sleepTime = (int) (FRAME_PERIOD - timeDiff);
if (sleepTime > 0) {
// if sleepTime > 0 we're OK
try {
// send the thread to sleep for a short period
// very useful for battery saving
Thread.sleep(sleepTime);
} catch (InterruptedException e) {
}
}
while (sleepTime < 0 && framesSkipped < MAX_FRAME_SKIPS) {
// we need to catch up
this.gamePanel.update(); // update without rendering
sleepTime += FRAME_PERIOD; // add frame period to check
// if in next frame
framesSkipped++;
}
// for statistics
framesSkippedPerStatCycle += framesSkipped;
// calling the routine to store the gathered statistics
storeStats();
}
} finally {
// in case of an exception the surface is not left in
// an inconsistent state
if (canvas != null) {
surfaceHolder.unlockCanvasAndPost(canvas);
}
} // end finally
}
}
在此行中的问题 - >帆布= this.surfaceHolder.lockCanvas();这是改变方向时,返回null。
The problem in this line --> canvas = this.surfaceHolder.lockCanvas(); it is return null when change the orientation .
推荐答案
我有同样的问题。解决方法:只检查非空画布。
在我的测试:
I had the same problem. Solution: just check canvas for non null.In my tests:
try {
canvas = surfaceHolder.lockCanvas(null);
if(canvas != null){
synchronized (surfaceHolder) {
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(picture, 0, 0 , null);
}
}
}
finally {
if (canvas != null) {
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
这篇关于SurfaceView崩溃的surfaceChange的Android的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!