本文介绍了C#中的随机数的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!
问题描述
可能的重复:
随机数生成器没有按照我计划的方式工作(C#)
我创建了一个返回随机数的方法:
I created a method that returns me a random number:
public static int SelectRandomMachine(int max)
{
int seed = (int)DateTime.Now.Ticks;
Random rndNumber = new Random(seed);
int randMachine = rndNumber.Next(0, max);
return randMachine;
}
如果我调用该方法两次,目前它会返回相同的随机数:
if I call the method two times, currently it's return me the same random number:
randM1 = SelectRandomMachine(maxNumber);
randM2 = SelectRandomMachine(maxNumber);
任何建议将不胜感激.
推荐答案
提示看这一行:
int seed = (int)DateTime.Now.Ticks;
如果您快速连续两次执行该行,您认为这些值会是多少?
If you execute that line twice in quick succession, what do you think the values will be?
例如:
int seed1 = (int)DateTime.Now.Ticks;
int seed2 = (int)DateTime.Now.Ticks;
// Write it out *after* executing; console output can take a while
Console.WriteLine(seed1);
Console.WriteLine(seed2);
有关解决方案和更多信息,请参阅我的关于随机性的文章.
See my article on randomness for solutions and more information.
这是缺乏线程安全导致问题的一个快速而肮脏的例子:
Here's a quick and dirty example of the lack of thread safety causing problems:
using System.Collections.Generic;
using System.Threading;
class Program
{
const int Iterations = 1000000;
static readonly Random rng = new Random();
static void Main(string[] args)
{
List<Thread> threads = new List<Thread>();
for (int i = 0; i < 8; i++)
{
Thread t = new Thread(ExerciseRandom);
threads.Add(t);
t.Start();
}
foreach (Thread t in threads)
{
t.Join();
}
Console.WriteLine(rng.Next());
Console.WriteLine(rng.Next());
Console.WriteLine(rng.Next());
}
static void ExerciseRandom()
{
for (int i = 0; i < Iterations; i++)
{
rng.Next();
}
}
}
我的盒子上的输出:
0
0
0
这篇关于C#中的随机数的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持!